Analysis of Minimum Interaction Time for Continuous Distributed Interactive Computing
暂无分享,去创建一个
[1] Xueyan Tang,et al. Optimizing Client Assignment for Enhancing Interactivity in Distributed Interactive Applications , 2012, IEEE/ACM Transactions on Networking.
[2] Adrian Court,et al. A Distributed Architecture for Multiplayer Interactive Applications on the Internet , 1999 .
[3] Azzedine Boukerche,et al. Web-based e-learning in 3D large scale distributed interactive simulations using HLA/RTI , 2008, 2008 IEEE International Symposium on Parallel and Distributed Processing.
[4] William Lau,et al. Enhanced mirrored servers for network games , 2007, NetGames '07.
[5] Bingsheng He,et al. Brief announcement: on minimum interaction time for continuous distributed interactive computing , 2013, PODC '13.
[6] Xueyan Tang,et al. Analysis of Server Provisioning for Distributed Interactive Applications , 2015, IEEE Transactions on Computers.
[7] Zhe Wu,et al. Understanding the latency benefits of multi-cloud webservice deployments , 2013, CCRV.
[8] Kang-Won Lee,et al. Adaptive server selection for large scale interactive online games , 2004, NOSSDAV '04.
[9] José Duato,et al. Improving the performance of distributed virtual environment systems , 2005, IEEE Transactions on Parallel and Distributed Systems.
[10] David S. Johnson,et al. Computers and Intractability: A Guide to the Theory of NP-Completeness , 1978 .
[11] Sieteng Soh,et al. Adaptive client to mirrored-server assignment for massively multiplayer online games , 2008, Electronic Imaging.
[12] Michael Zyda,et al. Networked virtual environments - desgin and implementation , 1999 .
[13] Sugih Jamin,et al. An Efficient Synchronization Mechanism for Mirrored Game Architectures , 2002, NetGames '02.
[14] Xueyan Tang,et al. On Server Provisioning for Distributed Interactive Applications , 2013, 2013 IEEE 33rd International Conference on Distributed Computing Systems.
[15] Farzad Safaei,et al. Latency-driven distribution: infrastructure needs of participatory entertainment applications , 2005, IEEE Communications Magazine.
[16] Tianyin Xu,et al. CloudGPS: A scalable and ISP-friendly server selection scheme in cloud computing environments , 2012, 2012 IEEE 20th International Workshop on Quality of Service.
[17] Suiping Zhou,et al. A two-phase approach to interactivity enhancement for large-scale distributed virtual environments , 2007, Comput. Networks.
[18] Xin-She Yang,et al. Introduction to Algorithms , 2021, Nature-Inspired Optimization Algorithms.
[19] Xueyan Tang,et al. The Client Assignment Problem for Continuous Distributed Interactive Applications: Analysis, Algorithms, and Evaluation , 2014, IEEE Transactions on Parallel and Distributed Systems.
[20] Christophe Diot,et al. End-to-end transmission control mechanisms for multiparty interactive applications on the Internet , 1999, IEEE INFOCOM '99. Conference on Computer Communications. Proceedings. Eighteenth Annual Joint Conference of the IEEE Computer and Communications Societies. The Future is Now (Cat. No.99CH36320).
[21] Lili Qiu,et al. On the placement of Web server replicas , 2001, Proceedings IEEE INFOCOM 2001. Conference on Computer Communications. Twentieth Annual Joint Conference of the IEEE Computer and Communications Society (Cat. No.01CH37213).
[22] Martin Mauve,et al. Local-lag and timewarp: providing consistency for replicated continuous applications , 2004, IEEE Transactions on Multimedia.
[23] Yuval Shavitt,et al. Constrained mirror placement on the Internet , 2001, Proceedings IEEE INFOCOM 2001. Conference on Computer Communications. Twentieth Annual Joint Conference of the IEEE Computer and Communications Society (Cat. No.01CH37213).
[24] Declan Delaney,et al. On Consistency and Network Latency in Distributed Interactive Applications: A SurveyPart I , 2006, Presence: Teleoperators & Virtual Environments.
[25] Caroline Jay,et al. Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment , 2007, TCHI.
[26] Krishna P. Gummadi,et al. King: estimating latency between arbitrary internet end hosts , 2002, IMW '02.
[27] Kathryn Fraughnaugh,et al. Introduction to graph theory , 1973, Mathematical Gazette.
[28] José Luis García-Dorado,et al. Cost-aware Multi Data-Center Bulk Transfers in the Cloud from a Customer-Side Perspective , 2019, IEEE Transactions on Cloud Computing.
[29] Farzad Safaei,et al. Managing latency and fairness in networked games , 2006, CACM.
[30] Fei Liu,et al. CoMaya: incorporating advanced collaboration capabilities into 3d digital media design tools , 2008, CSCW.