Classcraft: from gamification to ludicization of classroom management
暂无分享,去创建一个
Eric Sanchez | Caroline Jouneau-Sion | Shawn Young | Eric Sanchez | Shawna Young | Caroline Jouneau-Sion
[1] Jim Highsmith,et al. Agile Software Development Ecosystems , 2002 .
[2] Jacques Henriot,et al. Sous couleur de jouer : la métaphore ludique , 1989 .
[3] Maude Bonenfant,et al. Une approche située et critique du concept de gamification , 2014 .
[4] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[5] Yi Tang,et al. Based on Action-Personality Data Mining, Research of Gamification Emission Reduction Mechanism and Intelligent Personalized Action Recommendation Model , 2015, HCI.
[6] Lennart E. Nacke,et al. Gamification : Toward a Definition , 2022 .
[7] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[8] C. Duflo,et al. Jouer et philosopher , 1997 .
[9] Sébastien Genvo. Penser les phénomènes de ludicisation à partir de Jacques Henriot , 2013 .
[10] M. Mayo. Video Games: A Route to Large-Scale STEM Education? , 2009, Science.
[11] E. Deci,et al. Self-determination theory and the facilitation of intrinsic motivation , 2000 .
[12] Donald A. Norman,et al. User Centered System Design: New Perspectives on Human-Computer Interaction , 1988 .
[13] M. Fardo. KAPP, Karl M. The gamification of learning and instruction: game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012. , 2013 .
[14] G. Brousseau. Theory of didactical situations in mathematics , 1997 .
[15] Riichiro Mizoguchi,et al. Personalization of Gamification in Collaborative Learning Contexts using Ontologies , 2015, IEEE Latin America Transactions.
[16] Dan,et al. [ACM Press the 15th International Academic MindTrek Conference - Tampere, Finland (2011.09.28-2011.09.30)] Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek \'11 - From game design elements to gamefulness , 2011 .
[17] Valérie Emin-Martinez,et al. modélisation du jeu. Une étude empirique à partir des traces numériques d'interaction du jeu Tamagocours , 2015 .
[18] Valérie Emin-Martinez,et al. Towards a Model of Play: an Empirical Study , 2014 .
[19] John W. Rice,et al. The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education , 2012, Int. J. Gaming Comput. Mediat. Simulations.
[20] James E. Driskell,et al. Games, Motivation, and Learning: A Research and Practice Model , 2002 .
[21] E. Deci,et al. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. , 2000, The American psychologist.
[22] Guy Brousseau,et al. Theory of Didactical Situations in Mathematics: Didactique des Mathématiques, 1970-1990 , 2014 .
[23] J. Moran-Ellis. The ambiguity of play , 1998 .