A Level of Interaction Framework for Exploratory Learning with Characters in Virtual Environments
暂无分享,去创建一个
Stéphane Sanchez | Aristidis Protopsaltis | Ian Dunwell | Sara de Freitas | Christopher Peters | David Panzoli | Vincent Scesa | Panagiotis Petridis
[1] Ian Dunwell,et al. Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment , 2010, Intelligent Tutoring Systems.
[2] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1987, SIGGRAPH.
[3] Jonathan D. Cohen,et al. Level of Detail for 3D Graphics , 2012 .
[4] Nadia Magnenat-Thalmann,et al. Believable virtual environment : sensory and perceptual believability , 2004 .
[5] Steve Benford,et al. MASSIVE: a collaborative virtual environment for teleconferencing , 1995, TCHI.
[6] Fotis Liarokapis,et al. Serious Games in Cultural Heritage , 2009 .
[7] Carol O'Sullivan,et al. Men Behaving Appropriately: Integrating the Role Passing Technique into the ALOHA System , 2001 .
[8] Mary Czerwinski,et al. Immersion in desktop virtual reality , 1997, UIST '97.
[9] Ashweeni Kumar Beeharee,et al. Visual attention based information culling for Distributed Virtual Environments , 2003, VRST '03.
[10] Luc Van Gool,et al. Populating Ancient Pompeii with Crowds of Virtual Romans , 2007, VAST.
[11] Daniel Thalmann,et al. An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context , 1999, Comput. Graph. Forum.
[12] Ian Dunwell,et al. Spotlight Interest Management for Distributed Virtual Environments , 2008, IPT/EGVE.
[13] Dennis Proffitt,et al. Quantifying immersion in virtual reality , 1997, SIGGRAPH.
[14] Joëlle Thollot,et al. A physically-based particle model of emergent crowd behaviors , 2010, ArXiv.
[15] Ian Dunwell,et al. An Engine Selection Methodology for High Fidelity Serious Games , 2010, 2010 Second International Conference on Games and Virtual Worlds for Serious Applications.
[16] Christopher E. Peters. Direction of Attention Perception for Conversation Initiation in Virtual Environments , 2005, IVA.
[17] Demetri Terzopoulos,et al. Autonomous pedestrians , 2007, Graph. Model..
[18] Daniel Thalmann,et al. Published online in Wiley InterScience (www.interscience.wiley.com). DOI: 10.1002/cav.147 , 2022 .
[19] Justine Cassell,et al. Levels of Detail for Crowds and Groups , 2002, Comput. Graph. Forum.
[20] Jean-Paul Laumond,et al. Real-time navigating crowds: scalable simulation and rendering: Research Articles , 2006 .
[21] Jayfus T. Doswell. Pedagogical embodied conversational agent , 2004, IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings..
[22] George J. Milne,et al. Modelling Emergent Crowd Behaviour , 2003 .
[23] Hervé Luga,et al. VIBES: Bringing Autonomy to Virtual Characters , 2004, ISSADS.
[24] Carol O'Sullivan,et al. Clone attack! Perception of crowd variety , 2008, SIGGRAPH 2008.
[25] Mihaly Csikszentmihalyi,et al. Television and the Rest of Life: A Systematic Comparison of Subjective Experience , 1981 .
[26] Herwig Unger,et al. Advanced Distributed Systems: 5th International School and Symposium, ISSADS 2005, Guadalajara, Mexico, January 24-28, 2005, Revised Selected Papers , 2005, ISSADS.
[27] Michael Schreckenberg,et al. Pedestrian and evacuation dynamics , 2002 .
[28] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[29] Norman I. Badler,et al. A Parameterized Action Representation for Virtual Human Agents , 1998 .
[30] Stéphane Sanchez,et al. Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments , 2010, 2010 Second International Conference on Games and Virtual Worlds for Serious Applications.
[31] Nadia Magnenat-Thalmann,et al. Real-time animation of ancient Roman sites , 2006, GRAPHITE '06.
[32] Elisabetta Bevacqua,et al. A Listening Agent Exhibiting Variable Behaviour , 2008, IVA.
[33] Gabriele Guidi,et al. Virtualizing ancient Rome: 3D acquisition and modeling of a large plaster-of-Paris model of imperial Rome , 2005 .
[34] Christopher E. Peters,et al. Modeling Groups of Plausible Virtual Pedestrians , 2009, IEEE Computer Graphics and Applications.
[35] Sara de Freitas,et al. The use of 'exploratory learning' for supporting immersive learning in virtual environments , 2009, Comput. Educ..