Computational Physics in Film
暂无分享,去创建一个
[1] Andrew Selle,et al. Detail preserving continuum simulation of straight hair , 2009, SIGGRAPH 2009.
[2] Christopher Horvath,et al. Directable, high-resolution simulation of fire on the GPU , 2009, SIGGRAPH 2009.
[3] Steve Marschner,et al. Efficient yarn-based cloth with adaptive contact linearization , 2010, SIGGRAPH 2010.
[4] Eftychios Sifakis,et al. Comprehensive biomechanical modeling and simulation of the upper body , 2009, TOGS.
[5] Eitan Grinspun,et al. Enrichment textures for detailed cutting of shells , 2009, SIGGRAPH 2009.
[6] J. Ashby. References and Notes , 1999 .
[7] Ronald Fedkiw,et al. A virtual node algorithm for changing mesh topology during simulation , 2004, SIGGRAPH 2004.
[8] Yongning Zhu,et al. Animating sand as a fluid , 2005, SIGGRAPH 2005.
[9] Robert Bridson,et al. Animating developable surfaces using nonconforming elements , 2008, SIGGRAPH 2008.
[10] R. Bridson,et al. Matching fluid simulation elements to surface geometry and topology , 2010, SIGGRAPH 2010.