Wiinteraction : a study on smart spaces interaction using the Wiimote
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This paper describes a study on the use of the Wiimote as a generic interaction device for smart spaces. We have identified the range of interaction possibilities that can be explored when creating Wii-based interfaces for smart spaces and we have explored the application of those interactive features in the context of a typical museum guide. While there are many features that can be explored creatively to sustain the use of the Wiimote as a generic interaction device, we also found that there is at least one critical requirement that is not supported. More specifically, we have identified the need to include access to rich information, such as the one provided by digital displays. We thus propose a shared control mechanism for public displays that enables a user equipped with a Wiimote to first gain control and then browse information in a public display. The results of our study show no major limitation in the proposed approach, but identify device discovery as one major technical flaw that still needs to be overcome before the wiimotemay realistically become a generic interaction alternative for smart spaces.
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