How Authors Benefit from Linear Logic in the Authoring Process of Interactive Storyworlds

We present a case study of interactive story creation, in which we applied a proof mechanism based on Linear Logic to the authoring process. After initial scenario modeling for dynamic plot generation based on planning, we used the mechanism in iterations of refinements to find possible problems within a huge possibility space of resulting discourses. We describe first results of our case study, discuss prospects and limitations and point out future work.

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