Towards Understanding of eSports Athletes' Potentialities: The Sensing System for Data Collection and Analysis
暂无分享,去创建一个
Andrey Somov | Evgeny Burnaev | Andrey Lange | Alexander Korotin | Anton Stepanov | Nikita Khromov | E. Burnaev | A. Somov | Alexander Korotin | A. Stepanov | N. Khromov | Andrey Lange
[1] Bin Zhou,et al. Improving Aviation Safety using Synthetic Vision System integrated with Eye-tracking Devices , 2018, ArXiv.
[2] Evgeny Burnaev,et al. Influence of resampling on accuracy of imbalanced classification , 2015, International Conference on Machine Vision.
[3] Nigel Davies,et al. Pervasive Data Science , 2017, IEEE Pervasive Computing.
[4] Ralf Dörner,et al. Affective Computing in Games , 2015, Entertainment Computing and Serious Games.
[5] Consciousness and emotion: attentive vs. pre-attentive elaboration of face processing , 2012 .
[6] Fang Chen,et al. Pupillary Response Based Cognitive Workload Measurement under Luminance Changes , 2011, INTERACT.
[7] Evgeny Burnaev,et al. Kernel Regression on Manifold Valued Data , 2018, 2018 IEEE 5th International Conference on Data Science and Advanced Analytics (DSAA).
[8] Andrey Somov,et al. Cognitive management framework for Internet of Things: — A prototype implementation , 2014, 2014 IEEE World Forum on Internet of Things (WF-IoT).
[9] M. Bradley,et al. The pupil as a measure of emotional arousal and autonomic activation. , 2008, Psychophysiology.
[10] Evgeny Burnaev,et al. Ensembles of detectors for online detection of transient changes , 2015, International Conference on Machine Vision.
[11] Ke Chen,et al. Predicting skill from gameplay input to a first-person shooter , 2013, 2013 IEEE Conference on Computational Inteligence in Games (CIG).
[12] Evgeny Burnaev,et al. Meta-learning for resampling recommendation systems , 2017, International Conference on Machine Vision.
[13] Mijin Kim,et al. Eye Gaze Information and Game Level Design according to FPS Gameplay Beats , 2018 .
[14] Gita Reese Sukthankar,et al. Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning , 2011, AIIDE.
[15] Neeru Rathee,et al. Adaptive system to learn and recognize emotional state of mind , 2016, 2016 International Conference on Computing, Communication and Automation (ICCCA).
[16] Roberto Passerone,et al. POCO: ‘Perpetual’ operation of CO wireless sensor node with hybrid power supply , 2016 .
[17] Erik Cambria,et al. Affective Computing and Sentiment Analysis , 2016, IEEE Intelligent Systems.
[18] Magy Seif El-Nasr,et al. Game Analytics , 2013, Springer London.
[19] Heng Tao Shen,et al. Principal Component Analysis , 2009, Encyclopedia of Biometrics.
[20] Constance Steinkuehler,et al. Understanding Esports as a STEM Career Ready Curriculum in the Wild , 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games).
[21] GyuHyeok Choi,et al. Eye-Movement Pattern by Playing Experience in Combat System of FPS Game , 2015 .
[22] Erik Andersen,et al. Identifying Game Players with Mouse Biometrics , 2008 .
[23] Johanna Pirker,et al. Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity , 2019, IEEE Transactions on Games.
[24] Aga Bojko,et al. Eye Tracking the User Experience: A Practical Guide to Research , 2013 .
[25] Jairo Alejandro Gomez,et al. Review of IoT applications in agro-industrial and environmental fields , 2017, Comput. Electron. Agric..
[26] Thierry Baccino,et al. Methods for comparing scanpaths and saliency maps: strengths and weaknesses , 2012, Behavior Research Methods.
[27] Peter I. Cowling,et al. Predicting Skill Learning in a Large, Longitudinal MOBA Dataset , 2018, 2018 IEEE Conference on Computational Intelligence and Games (CIG).
[28] Imrich Chlamtac,et al. Internet of things: Vision, applications and research challenges , 2012, Ad Hoc Networks.
[29] Binh T. Nguyen,et al. An efficient real-time emotion detection using camera and facial landmarks , 2017, 2017 Seventh International Conference on Information Science and Technology (ICIST).
[30] Evgeny Burnaev,et al. Conformal k-NN Anomaly Detector for Univariate Data Streams , 2017, COPA.
[31] Evgeny Burnaev,et al. Manifold Learning Regression with Non-stationary Kernels , 2018, ANNPR.
[32] John H. L. Hansen,et al. ICARUS: Source generator based real-time recognition of speech in noisy stressful and Lombard effect environments , 1995, Speech Commun..