Sonar images and swath bathymetry simulations for environment restitution through acoustical ray tracing techniques
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Due to operational constraints for underwater data acquisition, simulating realistic sonar images and swath bathymetry profiles is crucial for tuning detection and classification algorithms according to sensors settings and sea-bottom nature and relief. Therefore, we developped such a simulator relying on acoustical ray tracing techniques tailored for considering specific underwater propagation properties. It aims at rendering data similar to what real sensors provide in a natural context. In the proposed approach, the virtual environment gathers fractal simulated or real elevation map for sea-ground truth, sets of natural or manufactured bottom-laying items and sea-bed textures resulting from adequate spatial layouts of ground resolution cells. Moreover, taking into account carrier trajectory and attitude along time warrants multi-sensor realistic outputs. Thus, sonar images generation involves specular and diffused backscattering components, multi-path sound propagation, adaptative ray oversampling to modelize acoustic lobe configuration. Concerning swath bathymetry charts, response of scattering cells allows to estimate elevation profiles through differential phase returns simulation. Indeed, a geometrical computation provides an ideal differential phase on which are applied various noise laws corresponding to behaviours learned from real data. A parallel conception and implementation of the algorithms give delightful results for training sonar images processings (fuzzy segmentation, detection, classification, symbolic registration, ...). Given the simulator flexibility, a promizing 3D sea-bottom and objects reconstruction method takes benefit of information issued from multiple points of view.