Beyond the Personal Learning Environment: attachment and control in the classroom of the future

The Personal Learning Environment (PLE) has been presented in a number of guises over a period of 10 years as an intervention which seeks the reorganisation of educational technology through shifting the “locus of control” of technology towards the learner. In the intervening period to the present, a number of initiatives have attempted to create or instil the dispositions of technologically empowered personal learning, to varying levels of success, but none of which have been conclusive. At the same time, developments in education and learning technology have indicated some deficiencies in the models and rationale that was used to justify the PLE. In this paper, the cybernetic model of the PLE presented through the Joint Information Services Committee PLE project is re-inspected in the light of (a) evidence from implementation; (b) changes in technology infrastructure. A refined model is presented, enriching the cybernetic argument about the control of personal tools with Bowlby's related cybernetic model of attachment. The refined model is situated against the impact of the fast-emerging real-time web, and the approach justified with reference to a computer simulation of the dynamics of the new model.

[1]  W. Hamilton,et al.  The evolution of cooperation. , 1984, Science.

[2]  Alexander Nussbaumer,et al.  A Psycho-Pedagogical Framework for Self-Regulated Learning in a Responsive Open Learning Environment , 2010 .

[3]  Scott Wilson,et al.  Patterns of Personal Learning Environments , 2008, Interact. Learn. Environ..

[4]  K. Lorenz Behind the Mirror: A Search for a Natural History of Human Knowledge , 1973 .

[5]  Terry Winograd,et al.  Understanding computers and cognition - a new foundation for design , 1987 .

[6]  J. Bowlby,et al.  The nature of the child's tie to his mother. , 1958, The International journal of psycho-analysis.

[7]  Steve Vinoski,et al.  Node.js: Using JavaScript to Build High-Performance Network Programs , 2010, IEEE Internet Comput..

[8]  R. Bhaskar,et al.  The Possibility of Naturalism: A Philosophical Critique of the Contemporary Human Sciences , 1979 .

[9]  Rob Koper,et al.  Increasing Learner Retention in a Simulated Learning Network Using Indirect Social Interaction , 2005, J. Artif. Soc. Soc. Simul..

[10]  Sailen Routray ‘Deschooling Society’ , 2012 .

[11]  Dai Griffiths,et al.  Augmenting the VLE using widget technologies , 2011 .

[12]  Phillipp Kaestner,et al.  Understanding Computers And Cognition A New Foundation For Design , 2016 .

[13]  R. Hepburn,et al.  BEING AND TIME , 2010 .

[14]  Malcolm Hunt,et al.  Harnessing technology review 2007. Progress and impact of technology in education. Full Report. , 2007 .

[15]  Alexey Melnikov,et al.  The WebSocket Protocol , 2011, RFC.

[16]  Mark William Johnson,et al.  Personal Learning Environments: Challenging the Dominant Design of Educational Systems , 2006, EC-TEL Workshops.

[17]  Stephen Downes E-learning 2.0 , 2005, ELERN.

[18]  A. Kellerman,et al.  The Constitution of Society : Outline of the Theory of Structuration , 2015 .

[19]  Rupert Ward,et al.  Between analysis and transformation: technology, methodologyand evaluation on the SPLICE project , 2009 .

[20]  David Sherlock,et al.  Learner reflexivity, technology and 'making our way through the world' , 2009 .

[21]  H. Maibom Social Systems , 2007 .

[22]  M. Archer,et al.  Realist Social Theory: The Morphogenetic Approach , 1997 .

[23]  M. Michalko,et al.  Innovative learning stories for teachers based on latest IT technologies , 2011, 2011 9th International Conference on Emerging eLearning Technologies and Applications (ICETA).

[24]  B. McKelvey TOWARD A MODEL-CENTERED STRATEGY SCIENCE: More Experiments, Less History , 2002 .

[25]  Mark William Johnson,et al.  The Personal Learning Environment and the human condition: from theory to teaching practice , 2008, Interact. Learn. Environ..

[26]  Richard Millwood,et al.  Personalized learning and the Ultraversity experience , 2008, Interact. Learn. Environ..