The Gamera framework for building custom recognition systems
暂无分享,去创建一个
Ichiro Fujinaga | Michael Droettboom | Karl MacMillan | M. Droettboom | Ichiro Fujinaga | K. MacMillan | Karl MacMillan
[1] William F. Clocksin,et al. Programming in Prolog , 1987, Springer Berlin Heidelberg.
[2] Anil K. Jain,et al. Goal-Directed Evaluation of Binarization Methods , 1995, IEEE Trans. Pattern Anal. Mach. Intell..
[3] Ichiro Fujinaga,et al. Gamera: A Python-based Toolkit for Structured Document Recognition , 2001 .
[4] Miller Puckette,et al. The Patcher , 1988, International Conference on Mathematics and Computing.
[5] Tor Lønnestad,et al. XITE - X-BASED IMAGE PROCESSING TOOLS AND ENVIRONMENT , 1994 .
[6] Charles T. Zahn,et al. Graph-Theoretical Methods for Detecting and Describing Gestalt Clusters , 1971, IEEE Transactions on Computers.
[7] R. Rosner. Computer software , 1978, Nature.
[8] Bruce W. Pennycook,et al. Optical Music Recognition: Progress Report , 1991, ICMC.
[9] Demetri Terzopoulos,et al. Snakes: Active contour models , 2004, International Journal of Computer Vision.
[10] John H. Holland,et al. Adaptation in Natural and Artificial Systems: An Introductory Analysis with Applications to Biology, Control, and Artificial Intelligence , 1992 .
[11] Ichiro Fujinaga,et al. Using the Gamera framework for the recognition of cultural heritage materials , 2002, JCDL '02.
[12] Anil K. Jain,et al. Data clustering: a review , 1999, CSUR.
[13] W. Bruce Croft,et al. Probabilistic Retrieval of OCR Degraded Text Using N-Grams , 1997, ECDL.