Spilltime: Designing for the relationship between QS, CO2e and climate goals

In order to deal with major climate challenges, different climate goals have been set. These goals are on an abstract, political level, making them difficult to understand for citizens. This is a problem, since in order to reach a sustainable society, all layers in society should be involved. We present a design process, in which we made invisible carbon emission goals tangible so that citizens can relate to them. By extracting different modes of carbon footprint feedback and translating those into a network of objects, we have provided an alternative viewpoint on how to involve people into understanding complex data. By giving different modes of feedback, people can find different ways to relate to the data. This way, the designer provides the tools, but people can use it to shape their own understanding. We consider this approach relevant in empowering citizens to voice their concerns in the climate debate.

[1]  Lizette Reitsma,et al.  ‘I Believe in That Version of the Future’. Cli-Fi and Design Fictions as Dialogical Frameworks for Expert Engagements , 2017 .

[2]  Steven Threadgold ‘I reckon my life will be easy, but my kids will be buggered’: ambivalence in young people's positive perceptions of individual futures and their visions of environmental collapse , 2012 .

[3]  David Hicks,et al.  Learning about Global Issues: Why most educators only make things worse , 2001 .

[4]  Lena Mamykina,et al.  MAHI: investigation of social scaffolding for reflective thinking in diabetes management , 2008, CHI.

[5]  Cecilia Katzeff,et al.  Eco-feedback Visualization for Closing the Gap of Organic Food Consumption , 2016, NordiCHI.

[6]  Silvia Lindtner,et al.  Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game , 2006, UbiComp.

[7]  Anton Gustafsson,et al.  The power-aware cord: energy awareness through ambient information display , 2005, CHI Extended Abstracts.

[8]  Peter C. Wright,et al.  The experience of enchantment in human–computer interaction , 2006, Personal and Ubiquitous Computing.

[9]  Filipe Quintal,et al.  Watt-I-See: A Tangible Visualization of Energy , 2016, AVI.

[10]  Filipe Quintal,et al.  WattsBurning on My Mailbox: A Tangible Art Inspired Eco-feedback Visualization for Sharing Energy Consumption , 2013, INTERACT.

[11]  Jodi Forlizzi,et al.  A stage-based model of personal informatics systems , 2010, CHI.

[12]  Yolande A. A. Strengers,et al.  Designing through value constellations , 2015, Interactions.

[13]  M. Ojala How do children cope with global climate change? Coping strategies, engagement, and well-being , 2012 .

[14]  James A. Landay,et al.  The design of eco-feedback technology , 2010, CHI.

[15]  Mark Rickinson,et al.  Learners and Learning in Environmental Education: A critical review of the evidence , 2001 .

[16]  Marko Turpeinen,et al.  Kilograms or cups of tea: Comparing footprints for better CO2 understanding , 2011, PsychNology J..

[17]  P. Wickman,et al.  Worry becomes hope in education for sustainable development , 2011 .

[18]  Eric Paulos,et al.  Materializing energy , 2010, Conference on Designing Interactive Systems.

[19]  Peter C. Wright,et al.  Experience-Centered Design: Designers, Users, and Communities in Dialogue , 2010, Experience-Centered Design.

[20]  Neil Taylor,et al.  Climate of Concern - A Search for Effective Strategies for Teaching Children about Global Warming , 2009 .

[21]  David W. McDonald,et al.  Activity sensing in the wild: a field trial of ubifit garden , 2008, CHI.

[22]  E. Greenglass,et al.  Proactive coping and quality of life management. , 2002 .

[23]  F. Chapin,et al.  Planetary boundaries: Exploring the safe operating space for humanity , 2009 .

[24]  Konrad Tollmar,et al.  Health Mashups: Presenting Statistical Patterns between Wellbeing Data and Context in Natural Language to Promote Behavior Change , 2013, TCHI.

[25]  M. Rogers,et al.  Facing the future is not for wimps , 1996 .

[26]  Eric C. Larson,et al.  The design and evaluation of prototype eco-feedback displays for fixture-level water usage data , 2012, CHI.

[27]  Joep Frens,et al.  Designing for the unknown : a design process for the future generation of highly interactive systems and products , 2008 .

[28]  Åsa Nyblom,et al.  Coffee maker patterns and the design of energy feedback artefacts , 2010, Conference on Designing Interactive Systems.

[29]  Wanda Pratt,et al.  Understanding quantified-selfers' practices in collecting and exploring personal data , 2014, CHI.

[30]  K. Norgaard "People Want to Protect Themselves a Little Bit": Emotions, Denial, and Social Movement Nonparticipation* , 2006 .

[31]  David Hicks A lesson for the future , 1996 .