Data Hiding based Compression Mechanism for 3D Models
暂无分享,去创建一个
[1] Joseph O'Rourke,et al. Handbook of Discrete and Computational Geometry, Second Edition , 1997 .
[2] C.-C. Jay Kuo,et al. Technologies for 3D mesh compression: A survey , 2005, J. Vis. Commun. Image Represent..
[3] Renato Pajarola,et al. Compressed Progressive Meshes , 2000, IEEE Trans. Vis. Comput. Graph..
[4] Paolo Cignoni,et al. Metro: Measuring Error on Simplified Surfaces , 1998, Comput. Graph. Forum.
[5] Marc Alexa,et al. Progressive point set surfaces , 2003, TOGS.
[6] Gregory W. Wornell,et al. Quantization index modulation: A class of provably good methods for digital watermarking and information embedding , 2001, IEEE Trans. Inf. Theory.
[7] Olivier Devillers,et al. Geometric compression for interactive transmission , 2000, Proceedings Visualization 2000. VIS 2000 (Cat. No.00CH37145).
[8] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[9] Olivier Devillers,et al. Progressive lossless compression of arbitrary simplicial complexes , 2002, SIGGRAPH.
[10] Rémy Prost,et al. Wavelet-based progressive compression scheme for triangle meshes: wavemesh , 2004, IEEE Transactions on Visualization and Computer Graphics.
[11] Gert Vegter,et al. In handbook of discrete and computational geometry , 1997 .
[12] Benoit M. Macq,et al. Data hiding on 3-D triangle meshes , 2003, IEEE Trans. Signal Process..
[13] Peter Schröder,et al. Normal meshes , 2000, SIGGRAPH.
[14] Pierre Alliez,et al. Progressive compression for lossless transmission of triangle meshes , 2001, SIGGRAPH.
[15] Marc Alexa,et al. Computing and Rendering Point Set Surfaces , 2003, IEEE Trans. Vis. Comput. Graph..
[16] Andrei Khodakovsky,et al. Progressive geometry compression , 2000, SIGGRAPH.