A scalable PC-cluster architecture for highly polygonal augmented reality applications
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The growing number of Augmented Reality (AR) applications demands high complexity of graphics elements. An example is AR in automotive industry, where there is a need to use models of several million polygons. Even the most powerful today’s graphics boards, based on Ati’s Radeon X800 or nVidia’s GeForce 6800 cannot run these models at high frame rates and fall short of the frame rate of video, with which the graphics is mixed.