Animating Volumetric Models
暂无分享,去创建一个
[1] John P. Lewis,et al. Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation , 2000, SIGGRAPH.
[2] Jules Bloomenthal,et al. Convolution surfaces , 1991, SIGGRAPH.
[3] Arie E. Kaufman,et al. Wavelet-based volume morphing , 1994, Proceedings Visualization '94.
[4] Jules Bloomenthal,et al. Skeletal design of natural forms , 1996 .
[5] Marc Levoy,et al. Feature-based volume metamorphosis , 1995, SIGGRAPH.
[6] Jules Bloomenthal,et al. Polygonization of non-manifold implicit surfaces , 1995, SIGGRAPH.
[7] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[8] Daniel Thalmann,et al. Computer animation - theory and practice , 1985, Computer science workbench.
[9] Karl Heinz Höhne,et al. High quality rendering of attributed volume data , 1998, Proceedings Visualization '98 (Cat. No.98CB36276).
[10] Brian Mirtich,et al. A Survey of Deformable Modeling in Computer Graphics , 1997 .
[11] Hanspeter Pfister,et al. The VolumePro real-time ray-casting system , 1999, SIGGRAPH.
[12] Sarah F. Frisken. 3D Chainmail: A Fast Algorithm for Deforming Volumetric Objects , 1997, SI3D.
[13] Jun-ichiro Toriwaki,et al. New algorithms for euclidean distance transformation of an n-dimensional digitized picture with applications , 1994, Pattern Recognit..
[14] Deborah Silver,et al. Parameter-Controlled Volume Thinning , 1999, Graph. Model. Image Process..
[15] Deborah Silver,et al. Shape-Based Volumetric Collision Detection , 2000, 2000 IEEE Symposium on Volume Visualization (VV 2000).
[16] Arie E. Kaufman,et al. Physically-based animation of volumetric objects , 1998, Proceedings Computer Animation '98 (Cat. No.98EX169).
[17] Deborah Silver,et al. Realistic Volume Animation with Alias , 2000, Volume Graphics.
[18] Eugene Fiume,et al. Depicting fire and other gaseous phenomena using diffusion processes , 1995, SIGGRAPH.
[19] J. Bloomenthal. Bulge Elimination in Implicit Surface Blends , 1997 .
[20] Brian Wyvill,et al. Interactive techniques for implicit modeling , 1990, I3D '90.
[21] Stephen M. Pizer,et al. Usine Multiscale Medial Models to Guide Volume Visualization , 1999 .
[22] Marie-Paule Cani,et al. Skeletal Reconstruction of Branching Shapes , 1996, Comput. Graph. Forum.
[23] Ronald N. Perry,et al. Adaptively sampled distance fields: a general representation of shape for computer graphics , 2000, SIGGRAPH.
[24] David S. Ebert,et al. Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques , 1990, SIGGRAPH.
[25] Dimitris N. Metaxas,et al. Realistic Animation of Liquids , 1996, Graphics Interface.
[26] Nestor Burtnyk,et al. Interactive skeleton techniques for enhancing motion dynamics in key frame animation , 1976, Commun. ACM.
[27] Herbert Edelsbrunner,et al. The union of balls and its dual shape , 1993, SCG '93.
[28] Deepak R. Kenchammana-Hosekote,et al. Volume animation using the skeleton tree , 1998, IEEE Symposium on Volume Visualization (Cat. No.989EX300).
[29] A. ROSENFELD,et al. Distance functions on digital pictures , 1968, Pattern Recognit..
[30] Roni Yagel,et al. Space Deformation using Ray Deflectors , 1995, Rendering Techniques.
[31] James F. Blinn,et al. A Generalization of Algebraic Surface Drawing , 1982, TOGS.
[32] William E. Lorensen,et al. The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics , 1998 .
[33] Badler,et al. Techniques for Generating the Goal-Directed Motion of Articulated Structures , 1982, IEEE Computer Graphics and Applications.