Voxelization in common sampling lattices
暂无分享,去创建一个
[1] Sarah F. Frisken. Using Distance Maps for Accurate Surface Representation in Sampled Volumes , 1998, VVS.
[2] Klaus Mueller,et al. A practical evaluation of popular volume rendering algorithms , 2000, VVS '00.
[3] Jian Huang,et al. An Accurate Method for Voxelizing Polygon Meshes , 1998, VVS.
[4] Klaus Mueller,et al. Space-time points: 4D splatting on efficient grids , 2002, Symposium on Volume Visualization and Graphics, 2002. Proceedings. IEEE / ACM SIGGRAPH.
[5] Markus Hadwiger,et al. Texture Based Volume Rendering of Hexagonal Data Sets , 2003 .
[6] Thomas Theußl,et al. Isosurfaces on Optimal Regular Samples , 2003, VisSym.
[7] Arie E. Kaufman,et al. Incremental Triangle Voxelization , 2000, Graphics Interface.
[8] Alireza Entezari,et al. Wavelets On Optimal Sampling Lattices for Volumetric Data , .
[9] Arie E. Kaufman,et al. Volume sampled voxelization of geometric primitives , 1993, Proceedings Visualization '93.
[10] Arie E. Kaufman,et al. Alias-Free Voxelization of Geometric Objects , 1999, IEEE Trans. Vis. Comput. Graph..