Group Synchronization for Haptic Media in a Networked Real-Time Game

SUMMARY This paper investigates the effects of group (or interdestination) synchronization control over haptic media in a networked game where two players move objects competitively by manipulating haptic interface devices. The group synchronization control adjusts the output timing of haptic media among multiple players. By experiment, we demonstrate the effectiveness of the control. We also discuss the fairness between the two players quantitatively.

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