Haptic perception of virtual roughness
暂无分享,去创建一个
The texture of a virtual surface can both increase the sense of realism of an object as well as convey information about object identity, type, location, function, and so on. It is crucial therefore that interface designers know the range of textural information available through the haptic modality in virtual environments. The current study involves participants making roughness judgments on pairs of haptic textures experienced through a force-feedback device. The effect of texture frequency on roughness perception is analysed. The potential range and resolution of textural information available through force-feedback interaction are discussed.
[1] Ian Oakley,et al. Putting the feel in ’look and feel‘ , 2000, CHI.
[2] John Cohen. The World of Touch , 1952, Nature.
[3] S. Lederman. Tactile roughness of grooved surfaces: The touching process and effects of macro- and microsurface structure , 1974 .
[4] Mandayam A. Srinivasan,et al. Visually impaired person's use of the PHANToM for information about texture and 3D form of virtual objects. , 1998 .