Gaze-Assisted Pointing for Wall-Sized Displays

Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in improving human-computer interaction. Here, we present experimental findings that were drawn from human performance of two tasks on a wall-sized display. Our results show that a crude adoption of MAGIC across a range of complex tasks does not increase pointing performance. More importantly, a detailed analysis of user behavior revealed several issues that were previously ignored (such as, interference of corrective saccades, increased decision time due to variability of precision, errors due to eye-hand asynchrony, and interference with search behavior) which should influence the development of gaze-assisted technology.