Interactive Evolutionary Computation : Cooperation of computational intelligence and human
暂无分享,去创建一个
[1] Charles L. Karr,et al. Improved Fuzzy Process Control of Spacecraft Autonomous Rendezvous Using a Genetic Algorithm , 1990, Other Conferences.
[2] Isao Hayashi,et al. NN-driven fuzzy reasoning , 1991, Int. J. Approx. Reason..
[3] Joshua R. Smith. Designing Biomorphs with an Interactive Genetic Algorithm , 1991, ICGA.
[4] Craig Caldwell,et al. Tracking a Criminal Suspect Through "Face-Space" with a Genetic Algorithm , 1991, ICGA.
[5] SimsKarl. Artificial evolution for computer graphics , 1991 .
[6] Toshiyuki Masui,et al. Graphic object layout with interactive genetic algorithms , 1992, Proceedings IEEE Workshop on Visual Languages.
[7] Hideyuki Takagi,et al. Neural networks designed on approximate reasoning architecture and their applications , 1992, IEEE Trans. Neural Networks.
[8] Yasushi Hashimoto,et al. Growth optimization of plant by means of the hybrid system of genetic algorithm and neural network , 1993, Proceedings of 1993 International Conference on Neural Networks (IJCNN-93-Nagoya, Japan).
[9] Jon McCormack,et al. Interactive evolution of L-System grammars for computer graphics modelling , 1993 .
[10] M.A. Lee,et al. Integrating design stage of fuzzy systems using genetic algorithms , 1993, [Proceedings 1993] Second IEEE International Conference on Fuzzy Systems.
[11] Hideyuki Takagi,et al. Dynamic Control of Genetic Algorithms Using Fuzzy Logic Techniques , 1993, ICGA.
[12] Piero Mussio,et al. Toward a Practice of Autonomous Systems , 1994 .
[13] John A. Biles,et al. GenJam: A Genetic Algorithm for Generating Jazz Solos , 1994, ICMC.
[14] Toshiyuki Masui,et al. Evolutionary learning of graph layout constraints from examples , 1994, UIST '94.
[15] Shumeet Baluja,et al. Towards Automated Artificial Evolution for Computer-generated Images , 1993, Connect. Sci..
[16] Damon Horowitz,et al. Generating Rhythms with Genetic Algorithms , 1994, AAAI.
[17] S. Das,et al. A genetic programming application in virtual reality , 1994, Proceedings of 1994 IEEE 3rd International Fuzzy Systems Conference.
[18] Jeffrey J. Ventrella,et al. Explorations in the emergence of morphology a~d locomotion behavior in animated characters , 1994 .
[19] Wolfgang Banzhaf,et al. An expansion operator for interactive evolution , 1995, Proceedings of 1995 IEEE International Conference on Evolutionary Computation.
[20] Wolfgang Banzhaf,et al. Interactive Evolution for Simulated Natural Evolution , 1995, Artificial Evolution.
[21] Hideyuki Takagi,et al. Recovering system of the distorted speech using interactive genetic algorithms , 1995, 1995 IEEE International Conference on Systems, Man and Cybernetics. Intelligent Systems for the 21st Century.
[22] Satoshi Matsuoka,et al. Adaptive recognition of implicit structures in human-organized layouts , 1995, Proceedings of Symposium on Visual Languages.
[23] Wolfgang Banzhaf,et al. Interactive Evolution of Images , 1995, Evolutionary Programming.
[24] Jeffrey Ventrella. Disney meets Darwin-the evolution of funny animated figures , 1995, Proceedings Computer Animation'95.
[25] Hitoshi Furuta,et al. APPLICATION OF GENETIC ALGORITHM TO AESTHETIC DESIGN OF BRIDGE STRUCTURES , 1995 .
[26] Takao Terano,et al. Integrating Machine Learning and Simulated Breeding Techniques to Analyze the Characteristics of Consumer Goods , 1995 .
[27] H. Yamakawa,et al. Study on heredity and evolution of designs considering Kansei by using genetic algorithms , 1995 .
[28] Takao Terano,et al. Knowledge acquisition from questionnaire data using simulated breeding and inductive learning methods , 1996 .
[29] Hideyuki Takagi,et al. System optimization without numerical target , 1996, Proceedings of North American Fuzzy Information Processing.
[30] Michael E. Papka,et al. UbiWorld: an environment integrating virtual reality, supercomputing and design , 1996, Proceedings of 5th IEEE International Symposium on High Performance Distributed Computing.
[31] Hideyuki Takagi,et al. Discrete fitness values for improving the human interface in an interactive GA , 1996, Proceedings of IEEE International Conference on Evolutionary Computation.
[32] Hideyuki Takagi,et al. Control rule acquisition for an arm wrestling robot , 1997, 1997 IEEE International Conference on Systems, Man, and Cybernetics. Computational Cybernetics and Simulation.
[33] K. Aoki,et al. 3-D CG lighting with an interactive GA , 1997, Proceedings of 1st International Conference on Conventional and Knowledge Based Intelligent Electronic Systems. KES '97.
[34] Riccardo Poli,et al. Genetic Programming with User-Driven Selection : Experiments on the Evolution of Algorithms for Image Enhancement , 1997 .
[35] Aude Billard,et al. Evolutionary robotics-a children's game , 1998, 1998 IEEE International Conference on Evolutionary Computation Proceedings. IEEE World Congress on Computational Intelligence (Cat. No.98TH8360).
[36] Masayuki Numao,et al. Authoring support by interactive genetic algorithm and case based retrieval , 1998, 1998 Second International Conference. Knowledge-Based Intelligent Electronic Systems. Proceedings KES'98 (Cat. No.98EX111).
[37] Miho Ohsaki,et al. Improvement of presenting interface by predicting the evaluation order to reduce the burden of human interactive EC operators , 1998, SMC'98 Conference Proceedings. 1998 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.98CH36218).
[38] T. Metzinger. The evolution of evolvability Ruth Garret Millikan Varieties of Meaning: The 2002 Jean Nicod Lectures , 2005, Trends in Cognitive Sciences.
[39] Karl Sims,et al. Interactive evolution of equations for procedural models , 1993, The Visual Computer.
[40] Y. Ishino. Data Analyses Using Simulated Breeding and Inductive Learning Methods , 2007 .
[41] Hitoshi Iba,et al. Interactive evolutionary computation , 2009, New Generation Computing.