In search of tangible magic

This paper describes a small study of children's drawings in the context of tangible interaction. The study was intended to discover what children could draw that would indicate what they understood about tangible interactions. Two different tangible interfaces were considered, and for each of these, a different reporting format was used. The children's drawings were coded by three researchers and the results aggregated. The study shows that the coding method chosen was effective in conveying the information from the diagrams. The different reporting methods were similar but there was some evidence that one reporting format seemed to favour the inclusion of people in the drawings. Around a third of all the drawings conveyed information pertaining to user experience and in particular, expressions of tangible magic.

[1]  Jiao Jian-li Literature Review in Learning with Tangible Technologies , 2008 .

[2]  Yvonne Rogers,et al.  Are Tangible Interfaces Really Any Better Than Other Kinds of Interfaces , 2007 .

[3]  Janet C. Read,et al.  Evaluating Interactive Products for and with Children , 2003, INTERACT.

[4]  Yvonne Rogers,et al.  Let's get physical: The learning benefits of interacting in digitally augmented physical spaces , 2004, Comput. Educ..

[5]  Panos Markopoulos,et al.  Interaction design and children , 2003, Interact. Comput..

[6]  Pearl Denham Nine- to fourteen-year-old children's conception of computers using drawings , 1993, Behav. Inf. Technol..

[7]  Robert Sheehan Children's perception of computer programming as an aid to designing programming environments , 2003, IDC '03.

[8]  Paul Marshall,et al.  Do tangible interfaces enhance learning? , 2007, TEI.

[9]  Janet C. Read,et al.  Validating the Fun Toolkit: an instrument for measuring children’s opinions of technology , 2008, Cognition, Technology & Work.

[10]  Janet C. Read,et al.  Evaluation of Tangible User Interfaces (TUIs) for and with Children - Methods and Challenges , 2007, HCI.

[11]  Martin Ludvigsen,et al.  Mission from Mars: a method for exploring user requirements for children in a narrative space , 2005, IDC '05.

[12]  Ann MacPhail,et al.  The use of drawings as an evaluative tool: students' experiences of sport education , 2004 .

[13]  Perttu Hämäläinen,et al.  Using peer tutoring in evaluating the usability of a physically interactive computer game with children , 2003, Interact. Comput..