Identifying usability and fun problems in a computer game during first use and after some practice
暂无分享,去创建一个
Wolmet Barendregt | Mathilde M. Bekker | Ester Baauw | M. M. Bekker | Don Bouwhuis | D. Bouwhuis | M. Bekker | W. Barendregt | Ester Baauw
[1] Debora Shaw,et al. Handbook of usability testing: How to plan, design, and conduct effective tests , 1996 .
[2] Jakob Nielsen,et al. Usability engineering , 1997, The Computer Science and Engineering Handbook.
[3] Donald A. Norman,et al. User Centered System Design , 1986 .
[4] Donald A. Norman,et al. User Centered System Design: New Perspectives on Human-Computer Interaction , 1988 .
[5] Wolmet Barendregt,et al. Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games , 2004, BCS HCI.
[6] Thomas W. Malone,et al. What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games. , 1981 .
[7] Carol M. Barnum,et al. Usability testing and research , 2001 .
[8] Wolmet Barendregt,et al. Predicting effectiveness of children participants in user testing based on personality characteristics , 2007, Behav. Inf. Technol..
[9] Gilbert Cockton,et al. A Framework for Usability Problem Extraction , 1999, INTERACT.
[10] Arnold P. O. S. Vermeeren,et al. Managing the 'Evaluator Effect' in User Testing , 2003, INTERACT.
[11] Melissa A. Federoff,et al. HEURISTICS AND USABILITY GUIDELINES FOR THE CREATION AND EVALUATION OF FUN IN VIDEO GAMES , 2002 .
[12] D. Norman. Categorization of action slips. , 1981 .
[13] Chuck Clanton,et al. An interpreted demonstration of computer game design , 1998, CHI Conference Summary.
[14] B. Bloom. Taxonomy of educational objectives , 1956 .
[15] Donald A. Norman,et al. Some observations on mental models , 1987 .
[16] Niels Jacobsen,et al. Usability Evaluation Methods The Reliability and Usage of Cognitive Walkthrough and Usability Test , 1999 .
[17] Edward L. Deci,et al. The hidden costs of rewards , 1976 .
[18] Jens Rasmussen,et al. Human errors. a taxonomy for describing human malfunction in industrial installations , 1982 .
[19] Jochen Prümper,et al. Some surprising differences between novice and expert errors in computerized office work , 1992 .
[20] Jochen Prümper,et al. Errors in working with office computers: A first validation of a taxonomy for observed errors in a field setting , 1992, Int. J. Hum. Comput. Interact..
[21] Randy J. Pagulayan,et al. User-centered design in games , 2012 .
[22] Morten Hertzum,et al. The evaluator effect in usability tests , 1998, CHI Conference Summary.
[23] Wolmet Barendregt,et al. Empirical evaluation of usability and fun in computer games for children , 2003 .
[24] M Kersten-Tsikalkina. Evaluating usability and fun of children's products , 2001 .
[25] J. Piaget. Play, dreams and imitation in childhood , 1951 .
[26] Huib de Ridder,et al. DEVAN: A tool for detailed video analysis of user test data , 2002, Behav. Inf. Technol..
[27] Mihaly Csikszentmihalyi,et al. Intrinsic Rewards and Emergent Motivation , 1978 .
[28] D. Berlyne. Curiosity and exploration. , 1966, Science.
[29] Colin Robson,et al. Real World Research: A Resource for Social Scientists and Practitioner-Researchers , 1993 .
[30] Malcolm P. Atkinson,et al. Comparison of evaluation methods using structured usability problem reports , 1997, Behav. Inf. Technol..
[31] Jeffrey Rubin,et al. Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests , 1994 .
[32] Wolmet Barendregt,et al. Towards a Framework for Design Guidelines for Young Children?s Computer Games , 2004, ICEC.
[33] Morten Hertzum,et al. The Evaluator Effect: A Chilling Fact About Usability Evaluation Methods , 2001, Int. J. Hum. Comput. Interact..
[34] Richard Rouse,et al. Game design : theory and practice , 2001 .
[35] J. Read,et al. Endurability, Engagement and Expectations: Measuring Children’s Fun , 2002 .
[36] Jakob Nielsen,et al. Estimating the number of subjects needed for a thinking aloud test , 1994, Int. J. Hum. Comput. Stud..