Error estimation for many-light rendering with supersampling
暂无分享,去创建一个
[1] Adam Arbree,et al. Scalable Realistic Rendering with Many‐Light Methods , 2014, Eurographics.
[2] Steve Marschner,et al. A practical model for subsurface light transport , 2001, SIGGRAPH.
[3] Kei Iwasaki,et al. An Error Estimation Framework for Many‐Light Rendering , 2016, Comput. Graph. Forum.
[4] Christopher D. Kulla,et al. BSSRDF importance sampling , 2013, SIGGRAPH '13.
[5] Adam Arbree,et al. To appear in the ACM SIGGRAPH conference proceedings Lightcuts: A Scalable Approach to Illumination , 2022 .
[6] DachsbacherCarsten,et al. Scalable Realistic Rendering with Many-Light Methods , 2014 .
[7] Fabio Pellacini,et al. LightSlice: matrix slice sampling for the many-lights problem , 2011, ACM Trans. Graph..
[8] Hujun Bao,et al. A matrix sampling-and-recovery approach for many-lights rendering , 2015, ACM Trans. Graph..
[9] Adam Arbree,et al. Multidimensional lightcuts , 2006, ACM Trans. Graph..
[10] BaoHujun,et al. A matrix sampling-and-recovery approach for many-lights rendering , 2015 .