“Put-that-there”: Voice and gesture at the graphics interface
暂无分享,去创建一个
Recent technological advances in connected-speech recognition and position sensing in space have encouraged the notion that voice and gesture inputs at the graphics interface can converge to provide a concerted, natural user modality.
The work described herein involves the user commanding simple shapes about a large-screen graphics display surface. Because voice can be augmented with simultaneous pointing, the free usage of pronouns becomes possible, with a corresponding gain in naturalness and economy of expression. Conversely, gesture aided by voice gains precision in its power to reference.
[1] Norman K. Sondheimer. Spatial reference and natural-language machine control , 1976 .
[2] D R Olson,et al. Language and thought: aspects of a cognitive theory of semantics. , 1970, Psychological review.
[3] Patrick Henry Winston,et al. Learning structural descriptions from examples , 1970 .
[4] A L Robinson,et al. More people are talking to computers as speech recognition enters the real world. , 1979, Science.