Building Construction Games - General Description

This paper proposes the use of computerized heuristic games portraying social, economic, and technological decisions for the education of engineers and planners who are engaged in works directly or indirectly related to the construction industry. It analyzes the validity of such games by examining the characteristics of the construction industry which can suitably be used as the environment for gaming. Included is an explanation of the selection of building construction planning and management as game models. The basic features in both construction planning games and construction management games are described.