Real-Time Graphics Architectures , Algorithms , and Programming Systems : Project Technical Report
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The evolution of the modern day graphics hardware has exploited the data parallelism and high computational nature inherent in graphics applications. With the advent of programmability for commodity graphics processing units (GPUs), a whole new paradigm of harnessing the vast GPU resources towards performing generalpurpose computations has appeared. In this paper, we aim at providing the complete functionality available in the BLAS (Basic Linear Algebra Subprograms) library, thus allowing general linear algebra packages to be built upon GPU implementations. We propose a programming framework used in porting the BLAS library and demonstrate the mapping of fundamental linear algebra operators on the graphics hardware. We demonstrate the effectiveness of our approach and analyze the performance bottlenecks. Our experiments reveal that the existing graphics architectures are bandwidth limited. Finally, we propose extensions to current graphics hardware which would improve it’s effectiveness for general purpose computations.
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