Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games
暂无分享,去创建一个
Ben Kirman | Kathrin Maria Gerling | Conor Linehan | Kieran Hicks | Patrick Dickinson | B. Kirman | Conor Linehan | P. Dickinson | K. Gerling | Kieran Hicks
[1] Vhe Corp. candy crush saga , 2013 .
[2] N. Krämer,et al. The Relationship of Self-Esteem, Extraversion, Self-Efficacy, and Self-Presentation Within Social Networking Sites , 2008 .
[3] Hosung Park,et al. What is Twitter, a social network or a news media? , 2010, WWW '10.
[4] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[5] Guosong Shao,et al. Understanding the appeal of user-generated media: a uses and gratification perspective , 2009, Internet Res..
[6] E. Deci,et al. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. , 2000, The American psychologist.
[7] Tony Garry,et al. ‘It's Mine!’ – Participation and ownership within virtual co-creation environments , 2010 .
[8] Krishna P. Gummadi,et al. Analyzing facebook privacy settings: user expectations vs. reality , 2011, IMC '11.
[9] Andrew K. Przybylski,et al. The Motivational Pull of Video Games: A Self-Determination Theory Approach , 2006 .
[10] Ben Kirman,et al. Playful networks : measuring, analysing and understanding the social effects of game design , 2011 .
[11] Harold Kelley,et al. Reciprocity in social network games and generation of social capital Donghee , 2011 .
[12] Leonard Reinecke,et al. Avatar Creation and Video Game Enjoyment , 2010, J. Media Psychol. Theor. Methods Appl..
[13] Cliff Lampe,et al. The "S" in Social Network Games: Initiating, Maintaining, and Enhancing Relationships , 2011, 2011 44th Hawaii International Conference on System Sciences.
[14] Marko Turpeinen,et al. Legal and Organizational Issues in Collaborative User-Created Content , 2005, DiGRA Conference.
[15] Robert Zubek,et al. MDA : A Formal Approach to Game Design and Game Research , 2004 .
[16] J. Banks. Gamers as Co-Creators: Enlisting the Virtual Audience A Report from the Net Face , 2002 .
[17] Lindsay T. Graham,et al. A Review of Facebook Research in the Social Sciences , 2012, Perspectives on psychological science : a journal of the Association for Psychological Science.
[18] Johann Füller,et al. The GameCreator: Self-Created Mobile Games on the Internet , 2005, DiGRA Conference.
[19] W.,et al. Detecting Automation of Twitter Accounts: Are You a Human, Bot, or Cyborg? , 2017 .
[20] Duncan Rowland,et al. User powered games for research , 2008 .
[21] Matthew K. Miller,et al. Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames , 2014, CHI.
[22] Jaakko Stenros,et al. Social Network Games , 2013 .
[23] Ben Kirman. Emergence and playfulness in social games , 2010, MindTrek.
[24] Staffan Björk,et al. Dark patterns in the design of games , 2013, FDG.
[25] M. Cruz-cunha,et al. Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments , 2011 .
[26] Juliane M. Stopfer,et al. Facebook Profiles Reflect Actual Personality, Not Self-Idealization , 2010, Psychological science.
[27] R. Koestner,et al. A Self-Determination Theory Approach to Goals , 2014 .
[28] V. Braun,et al. Using thematic analysis in psychology , 2006 .
[29] Juho Hamari,et al. Building Customer Relationship through Game Mechanics in Social Games , 2011 .
[30] Peta Wyeth,et al. Videogame control device impact on the play experience , 2012, IE '12.
[31] Aki Järvinen,et al. Game design for social networks: interaction design for playful dispositions , 2009, Sandbox@SIGGRAPH.
[32] Sushil Jajodia,et al. Detecting Automation of Twitter Accounts: Are You a Human, Bot, or Cyborg? , 2012, IEEE Transactions on Dependable and Secure Computing.
[33] Olli Sotamaa,et al. When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture , 2010, Games Cult..
[34] Patric R. Spence,et al. Is that a bot running the social media feed? Testing the differences in perceptions of communication quality for a human agent and a bot agent on Twitter , 2014, Comput. Hum. Behav..
[35] Duncan Rowland,et al. The gopher game: a social, mobile, locative game with user generated content and peer review , 2007, ACE '07.