Marching cubes technique for volumetric visualization accelerated with graphics processing units
暂无分享,去创建一个
[1] Han-Wei Shen,et al. A Near Optimal Isosurface Extraction Algorithm Using the Span Space , 1996, IEEE Trans. Vis. Comput. Graph..
[2] Hong Yi,et al. A survey of the marching cubes algorithm , 2006, Comput. Graph..
[3] Robert A. Hummel,et al. Exploiting Triangulated Surface Extraction Using Tetrahedral Decomposition , 1995, IEEE Trans. Vis. Comput. Graph..
[4] Paolo Cignoni,et al. Speeding Up Isosurface Extraction Using Interval Trees , 1997, IEEE Trans. Vis. Comput. Graph..
[5] Patrick C. Brennan,et al. MRI-Based Visualisation and Quantification of Rheumatoid and Psoriatic Arthritis of the Knee , 2012, Visualization in Medicine and Life Sciences II.
[6] Gitta Domik,et al. Real-Time Marching Cubes on the Vertex Shader , 2005, Eurographics.
[7] Jon Louis Bentley,et al. Multidimensional binary search trees used for associative searching , 1975, CACM.
[8] Jane Wilhelms,et al. A coherent projection approach for direct volume rendering , 1991, SIGGRAPH.
[9] Guillaume Caumon,et al. GPU Accelerated Isosurface Extraction on Tetrahedral Grids , 2006, ISVC.
[10] Günther Greiner,et al. Realtime Isosurface Extraction with Graphics Hardware , 2004, Eurographics.
[11] William E. Lorensen,et al. Marching cubes: a high resolution 3D surface construction algorithm , 1996 .
[12] Frank Lindseth,et al. Real-Time Surface Extraction and Visualization of Medical Images using OpenCL and GPUs , 2012 .
[13] Faming Gong,et al. Three-Dimensional Reconstruction of Medical Image Based on Improved Marching Cubes Algorithm , 2010, 2010 International Conference on Machine Vision and Human-machine Interface.
[14] V. Pascucci,et al. Isosurface computation made simple: hardware acceleration, adaptive refinement and tetrahedral stripping , 2004, VISSYM'04.
[15] Raphael Fuchs,et al. Marching Correctors – Fast and Precise Polygonal Isosurfaces of SPH Data , 2011 .
[16] Bernd Hamann,et al. The asymptotic decider: resolving the ambiguity in marching cubes , 1991, Proceeding Visualization '91.
[17] Eric Keppel,et al. Approximating Complex Surfaces by Triangulation of Contour Lines , 1975, IBM J. Res. Dev..
[18] Fabiana Rodrigues Leta,et al. Procedural Terrain Generation at GPU Level with Marching Cubes , 2007 .
[19] Renato Pajarola,et al. Layered Volume Splatting , 2009, ISVC.
[20] Christopher DeCoro,et al. Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline , 2007, SIGGRAPH Courses.
[21] Patrick S. McCormick,et al. Load-Balanced Isosurfacing on Multi-GPU Clusters , 2010, EGPGV@Eurographics.
[22] Lee Westover,et al. Footprint evaluation for volume rendering , 1990, SIGGRAPH.
[23] T. Todd Elvins,et al. A survey of algorithms for volume visualization , 1992, COMG.
[24] Arie E. Kaufman. Volume visualization , 1996, CSUR.
[25] Hans-Peter Seidel,et al. High‐speed Marching Cubes using HistoPyramids , 2008, Comput. Graph. Forum.
[26] Marc Levoy,et al. Efficient ray tracing of volume data , 1990, TOGS.
[27] Hamish A. Carr,et al. Accelerating marching cubes with graphics hardware , 2006, CASCON.
[28] Kwan-Liu Ma,et al. High-quality lighting and efficient pre-integration for volume rendering , 2004, VISSYM'04.
[29] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[30] Karolina Nurzynska. 3D Object Reconstruction from Parallel Cross-Sections , 2008, ICCVG.
[31] Hans-Peter Seidel,et al. On-the-fly Point Clouds through Histogram Pyramids , 2006 .
[32] Enrico O. Purisima,et al. A new tetrahedral tesselation scheme for isosurface generation , 1998, Comput. Graph..
[33] Tao Li,et al. Shear-Warp Rendering Algorithm Based on Radial Basis Functions Interpolation , 2010, 2010 Second International Conference on Computer Modeling and Simulation.
[34] Stefan Lang,et al. Fast extraction of neuron morphologies from large-scale SBFSEM image stacks , 2011, Journal of Computational Neuroscience.
[35] Eric Lengyel. Transition Cells for Dynamic Multiresolution Marching Cubes , 2010, J. Graphics, GPU, & Game Tools.
[36] Frank Lindseth,et al. Fast Surface Extraction and Visualization of Medical Images using OpenCL and GPUs , 2011 .
[37] Hans-Christian Hege,et al. Probabilistic Marching Cubes , 2011, Comput. Graph. Forum.
[38] Gordon Clapworthy,et al. Accelerating Volume Raycasting using Proxy Spheres , 2009, Comput. Graph. Forum.
[39] Jon Louis Bentley,et al. Quad trees a data structure for retrieval on composite keys , 1974, Acta Informatica.
[40] Na Li,et al. Iso-surface Extraction and Optimization Method Based on Marching Cubes , 2009, 2009 Fifth International Conference on Semantics, Knowledge and Grid.
[41] Gunnar Johansson. Accelerating Isosurface Extraction by Caching Cell Topology in Graphics Hardware , 2005 .
[42] M. Levoy,et al. Fast volume rendering using a shear-warp factorization of the viewing transformation , 1994, SIGGRAPH.
[43] Michal Kierzynka,et al. Efficient Isosurface Extraction Using Marching Tetrahedra and Histogram Pyramids on Multiple GPUs , 2011, PPAM.
[44] Byungjoo Kim,et al. GPU Accelerated Molecular Surface Computing , 2012 .