Toward Multiplayer Cooperative Cloud Gaming
暂无分享,去创建一个
[1] Cheng-Hsin Hsu,et al. GamingAnywhere: The first open source cloud gaming system , 2014, TOMCCAP.
[2] Wei Cai,et al. Ad Hoc Cloudlet Based Cooperative Cloud Gaming , 2014, 2014 IEEE 6th International Conference on Cloud Computing Technology and Science.
[3] Sujit Dey,et al. Cloud mobile gaming: modeling and measuring user experience in mobile wireless networks , 2012, MOCO.
[4] Wei Cai,et al. Quality-of-Experience Optimization for a Cloud Gaming System With Ad Hoc Cloudlet Assistance , 2015, IEEE Transactions on Circuits and Systems for Video Technology.
[5] Ryan Shea,et al. Cloud gaming: architecture and performance , 2013, IEEE Network.
[6] Andrea Tagliasacchi,et al. Cascade : A Parallel Programming Framework for Video Game Engines , 2008 .
[7] Soumya Simanta,et al. Tactical Cloudlets: Moving Cloud Computing to the Edge , 2014, 2014 IEEE Military Communications Conference.
[8] Li Lin,et al. Bringing mobile online games to clouds , 2014, 2014 IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS).
[9] Carl Wijting,et al. Device-to-device communication as an underlay to LTE-advanced networks , 2009, IEEE Communications Magazine.
[10] Cui Yong,et al. Inter-player Delay Optimization in Multiplayer Cloud Gaming , 2016 .
[11] Byung-Gon Chun,et al. CloneCloud: elastic execution between mobile device and cloud , 2011, EuroSys '11.
[12] Pascal Frossard,et al. Coding Structure and Replication Optimization for Interactive Multiview Video Streaming , 2014, IEEE Transactions on Multimedia.
[13] Kajal T. Claypool,et al. Latency and player actions in online games , 2006, CACM.