Things aren't what they seem to be: innovation through technology inspiration
暂无分享,去创建一个
Yvonne Rogers | Sara Price | Michael Scaife | Henk L. Muller | Silvia Gabrielli | Hilary Smith | Cliff Randell | Claire O'Malley | Danaë Emma Beckford Stanton Fraser | Ian Taylor | Eric Charles Harris | Ted Phelps | Andrew Moss | Greta Corke
[1] Alekseĭ Nikolaevich Leontʹev. Problems of the development of the mind , 1981 .
[2] S. Izadi,et al. The EQUIP Platform : Bringing Together Physical and Virtual Worlds , 2001 .
[3] Tony P. Pridmore,et al. Classroom collaboration in the design of tangible interfaces for storytelling , 2001, CHI.
[4] Scott L. Minneman,et al. Listen reader: an electronically augmented paper-based book , 2001, CHI.
[5] E. M. Adams,et al. On Knowing that , 1958 .
[6] Yvonne Rogers,et al. Informing the design of a virtual environment to support learning in children , 2001, Int. J. Hum. Comput. Stud..
[7] Mitchel Resnick,et al. Participatory simulations: using computational objects to learn about dynamic systems , 1998, CHI Conference Summary.
[8] Yasmin B. Kafai,et al. The implications of a theory of play for the design of computer toys (panel) , 1997, SIGGRAPH.
[9] Steve Benford,et al. Traversable interfaces between real and virtual worlds , 2000, CHI.
[10] Andrew F. Monk. User-Centred Design , 2000 .
[11] John Thackara,et al. The design challenge of pervasive computing , 2001, INTR.
[12] Mitchel Resnick,et al. Digital manipulatives: new toys to think with , 1998, CHI.
[13] Andrew F. Monk,et al. User-Centred Design , 2000, HOIT.
[14] Justine Cassell,et al. Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling , 2001, Personal and Ubiquitous Computing.
[15] Henk L. Muller,et al. Low Cost Indoor Positioning System , 2001, UbiComp.
[16] Paul Milgram,et al. Perceptual issues in augmented reality , 1996, Electronic Imaging.
[17] Steve Benford,et al. Orchestrating a mixed reality performance , 2001, CHI.