Creating principal 3D curves with digital tape drawing

Previous systems have explored the challenges of designing an interface for automotive styling which combine the metaphor of 2D drawing using physical tape with the simultaneous creation and management of a corresponding virtual 3D model. These systems have been limited to only 2D planar curves while typically the principal characteristic curves of an automotive design are three dimensional and non-planar. We present a system which addresses this limitation. Our system allows a designer to construct these non-planar 3D curves by drawing a series of 2D curves using the 2D tape drawing technique and interaction style. These results are generally applicable to the interface design of 3D modeling applications and also to the design of arm's length interaction on large scale display systems

[1]  Peter Schröder,et al.  Surface drawing: creating organic 3D shapes with the hand and tangible tools , 2001, CHI.

[2]  Mike Sinclair,et al.  Interaction and modeling techniques for desktop two-handed input , 1998, UIST '98.

[3]  George G. Robertson,et al.  Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications , 1999, SI3D.

[4]  Daniel C. Robbins,et al.  Interactive shadows , 1992, UIST '92.

[5]  Lee Markosian,et al.  An interface for sketching 3D curves , 1999, SI3D.

[6]  William Buxton,et al.  Digital tape drawing , 1999, UIST '99.

[7]  Andrew Roberts,et al.  3-Draw: a tool for designing 3D shapes , 1991, IEEE Computer Graphics and Applications.

[8]  Steven Schkolne,et al.  Surface drawing , 1999, SIGGRAPH '99.

[9]  Terry Winograd,et al.  Fluid interaction with high-resolution wall-size displays , 2001, UIST '01.

[10]  Maureen C. Stone,et al.  Snap-dragging , 1986, SIGGRAPH.

[11]  Ravin Balakrishnan,et al.  Exploring bimanual camera control and object manipulation in 3D graphics interfaces , 1999, CHI '99.

[12]  William Buxton,et al.  Interaction techniques for 3D modeling on large displays , 2001, I3D '01.

[13]  John C. Tang,et al.  Liveboard: a large interactive display supporting group meetings, presentations, and remote collaboration , 1992, CHI.

[14]  William Buxton,et al.  The limits of expert performance using hierarchic marking menus , 1993, INTERCHI.

[15]  William Buxton,et al.  The design of a GUI paradigm based on tablets, two-hands, and transparency , 1997, CHI.