The machine in the ghost: augmenting broadcasting with biodata
暂无分享,去创建一个
Joe Marshall | Brendan Walker | Steve Benford | Paul Tennent | Stuart Reeves | Patrick Brundell | Paul Harter | Rupert Meese
[1] T. C. Nicholas Graham,et al. Heart rate control of exercise video games , 2009, Graphics Interface.
[2] Mark J. Perry,et al. Amateur vision and recreational orientation:: creating live video together , 2012, CSCW '12.
[3] Magnus Moar,et al. ‘Ere Be Dragons: heartfelt gaming , 2006, Digit. Creativity.
[4] Michael A. Thalbourne,et al. Psychological Characteristics of Believers in the Paranormal: A Replicative Study , 1995 .
[5] Mark J. Perry,et al. Lean collaboration through video gestures: co-ordinating the production of live televised sport , 2009, CHI.
[6] Stefan Rennick Egglestone,et al. Performing thrill: designing telemetry systems and spectator interfaces for amusement rides , 2008, CHI.
[7] M. Zuckerman. Behavioral Expressions and Biosocial Bases of Sensation Seeking , 1994 .
[8] Mathias Broth,et al. The production of a live TV-interview through mediated interaction , 2004 .
[9] Junichi Hoshino,et al. A fitness game reflecting heart rate , 2006, ACE '06.
[10] Stefan Rennick Egglestone,et al. Breath control of amusement rides , 2011, CHI.
[11] Perttu Hämäläinen,et al. Using heart rate to control an interactive game , 2007, CHI.