Game-Ready Inventory Systems for Virtual Reality

In this paper we present a requirement analysis of inventory systems for virtual reality (VR) games as well as three according, integrative prototypes, and we compare them to state-of-the-art approaches. Our key contribution integrates solutions for selection and manipulation of inventory items as required by various categories of adventure games. Therefore, we follow a user-centered engineering approach to VR inventory systems design. We further improved the prototypes implementing proprioceptive interactions and adapting established user interface design practices such as the application of layout patterns.

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