"Defying Stereotypes Is a Plus": Classifying Gender, Sex, and Sexuality Content in Visual Materials

As engagement with various types of visual materials like graphic novels and video games has increased, users have become aware of how gender, sex, and sexuality are presented in these materials. To understand the information needs of these users, the first author adopted diary study and interview methods based on the uses and gratification theory. Through thematic analysis of this data, we learned participants wanted to search for visual materials based on gender and sexuality representation and depictions of sexual activities. To situate this finding in the context of existing ratings and recommendations systems, we then used domain analysis to evaluate a maximum variance sample of these systems. We learned currently available visual material ratings and recommendations systems fail to meet users’ gender and sexuality related search needs. We discuss the relationship between classification systems and censorship to unpack the challenges of providing more descriptive and nuanced classifications of visual materials. Our findings identify gaps in current ratings and recommendations systems and suggest ways to move toward more equitable information access.

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