Do badges increase user activity? A field experiment on the effects of gamification

[1]  Nicole Fruehauf Flow The Psychology Of Optimal Experience , 2016 .

[2]  Juho Hamari,et al.  hy do people buy virtual goods ? Attitude toward virtual good urchases versus game enjoyment , 2015 .

[3]  T. Neal Harnessing the Science of Persuasion for Expert Witness Testimony , 2015 .

[4]  Juho Hamari,et al.  Measuring flow in gamification: Dispositional Flow Scale-2 , 2014, Comput. Hum. Behav..

[5]  John Brown,et al.  Gamification » Blog Archive » Gartner Says by 2014, 80 Percent of Current Gamified Applications Will Fail to Meet Business Objectives Primarily Due to Poor Design , 2014 .

[6]  Juho Hamari,et al.  Demographic differences in perceived benefits from gamification , 2014, Comput. Hum. Behav..

[7]  Juho Hamari,et al.  Do Persuasive Technologies Persuade? - A Review of Empirical Studies , 2014, PERSUASIVE.

[8]  Juho Hamari,et al.  Player Types: A Meta-synthesis , 2014, Trans. Digit. Games Res. Assoc..

[9]  Juho Hamari,et al.  Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification , 2014, 2014 47th Hawaii International Conference on System Sciences.

[10]  Steffen P. Walz,et al.  Gamification and Economics , 2014 .

[11]  Juho Hamari,et al.  Free-to-Play Games: Professionals’ Perspectives , 2014 .

[12]  Jaakko Stenros,et al.  Social Network Games , 2013 .

[13]  Juho Hamari,et al.  Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service , 2013, Electron. Commer. Res. Appl..

[14]  Paul Denny,et al.  The effect of virtual achievements on student engagement , 2013, CHI.

[15]  Luis de Marcos,et al.  Gamifying learning experiences: Practical implications and outcomes , 2013, Comput. Educ..

[16]  Ari Korhonen,et al.  Empirical Study on the Effect of Achievement Badges in TRAKLA2 Online Learning Environment , 2013, 2013 Learning and Teaching in Computing and Engineering.

[17]  Juho Hamari,et al.  Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise , 2013, ECIS.

[18]  Juho Hamari,et al.  Defining gamification: a service marketing perspective , 2012, MindTrek.

[19]  Zachary Fitz-Walter,et al.  Orientation Passport: using gamification to engage university students , 2011, OZCHI.

[20]  Lennart E. Nacke,et al.  From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.

[21]  Juho Hamari,et al.  Framework for Designing and Evaluating Game Achievements , 2011, DiGRA Conference.

[22]  R. Pieters,et al.  The Envy Premium in Product Evaluation , 2011 .

[23]  J. McGonigal Reality Is Broken: Why Games Make Us Better and How They Can Change the World , 2011 .

[24]  Mikael Jakobsson,et al.  The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices , 2011, Game Stud..

[25]  Douglas Wilson Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements , 2011, Game Stud..

[26]  Juho Hamari,et al.  Building Customer Relationship through Game Mechanics in Social Games , 2011 .

[27]  Vili Lehdonvirta,et al.  Game Design as Marketing: How Game Mechanics Create Demand for Virtual Goods , 2010 .

[28]  Andrés Lucero,et al.  Applying game achievement systems to enhance user experience in a photo sharing service , 2009, MindTrek '09.

[29]  Noah J. Goldstein,et al.  A Room with a Viewpoint: Using Social Norms to Motivate Environmental Conservation in Hotels , 2008 .

[30]  Rosta Farzan,et al.  Results from deploying a participation incentive mechanism within the enterprise , 2008, CHI.

[31]  Joseph J. Martocchio,et al.  EFFECTS OF FEEDBACK AND COGNITIVE PLAYFULNESS ON PERFORMANCE IN MICROCOMPUTER SOFTWARE TRAINING , 2006 .

[32]  Nick Yee,et al.  Motivations for Play in Online Games , 2006, Cyberpsychology Behav. Soc. Netw..

[33]  Joseph C. Nunes,et al.  The Endowed Progress Effect: How Artificial Advancement Increases Effort , 2006 .

[34]  Ran Kivetz,et al.  The Goal-Gradient Hypothesis Resurrected: Purchase Acceleration, Illusionary Goal Progress, and Customer Retention , 2006 .

[35]  Robert E. Kraut,et al.  Experiment 1 : Motivating Conversational Contributions Through Group Homogeneity and Individual Uniqueness , 2010 .

[36]  Hans van der Heijden,et al.  User Acceptance of Hedonic Information Systems , 2004, MIS Q..

[37]  Katie Salen,et al.  Rules of play: game design fundamentals , 2003 .

[38]  O. Gadiesh,et al.  Transforming corner-office strategy into frontline action. , 2001, Harvard business review.

[39]  Bradley J. Alge,et al.  Goal commitment and the goal-setting process: conceptual clarification and empirical synthesis. , 1999, The Journal of applied psychology.

[40]  J. Zaichkowsky The Personal Involvement Inventory: Reduction, Revision, and Application to Advertising , 1994 .

[41]  A. Bandura Perceived Self-Efficacy in Cognitive Development and Functioning , 1993, Educational Psychologist.

[42]  Joseph J. Martocchio,et al.  Microcomputer playfulness: development of a measure with workplace implications , 1992 .

[43]  R. McCrae,et al.  An introduction to the five-factor model and its applications. , 1992, Journal of personality.

[44]  I. Ajzen The theory of planned behavior , 1991 .

[45]  E. A. Locke,et al.  A theory of goal setting & task performance , 1990 .

[46]  M. Csíkszentmihályi Flow: The Psychology of Optimal Experience , 1990 .

[47]  P. Lachenbruch Statistical Power Analysis for the Behavioral Sciences (2nd ed.) , 1989 .

[48]  Fred D. Davis Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..

[49]  C. Shapiro,et al.  Network Externalities, Competition, and Compatibility , 1985 .

[50]  R. Cialdini Influence: Science and Practice , 1984 .

[51]  E. Hirschman,et al.  Hedonic Consumption: Emerging Concepts, Methods and Propositions , 1982 .

[52]  Thomas W. Malone,et al.  Toward a Theory of Intrinsically Motivating Instruction , 1981, Cogn. Sci..

[53]  R. Caillois,et al.  Man, Play and Games , 1958 .

[54]  L. Festinger A Theory of Social Comparison Processes , 1954 .