暂无分享,去创建一个
[1] Ming C. Lin,et al. Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition , 2001, Comput. Graph. Forum.
[2] Gabriel Zachmann,et al. Rapid collision detection by dynamically aligned DOP-trees , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).
[3] Gino van den Bergen. Efficient Collision Detection of Complex Deformable Models using AABB Trees , 1997, J. Graphics, GPU, & Game Tools.
[4] Gabriel Zachmann,et al. SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection , 2019, 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS).
[5] S. Kolski,et al. Detection, prediction, and avoidance of dynamic obstacles in urban environments , 2008, 2008 IEEE Intelligent Vehicles Symposium.
[6] Stefano Caselli,et al. An experimental evaluation of collision detection packages for robot motion planning , 2002, IEEE/RSJ International Conference on Intelligent Robots and Systems.
[7] Roland Siegwart,et al. Fast collision detection through bounding volume hierarchies in workspace-time space for sampling-based motion planners , 2015, 2015 IEEE International Conference on Robotics and Automation (ICRA).
[8] Jarmo Takala,et al. Fast Hardware Construction and Refitting of Quantized Bounding Volume Hierarchies , 2017, Comput. Graph. Forum.
[9] Philip M. Hubbard,et al. Approximating polyhedra with spheres for time-critical collision detection , 1996, TOGS.
[10] Bochang Moon,et al. RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies , 2009, IEEE Transactions on Visualization and Computer Graphics.
[11] Tomas Akenine-Möller,et al. Watertight ray traversal with reduced precision , 2016, High Performance Graphics.
[12] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[13] Ingo Wald,et al. Compressed-leaf bounding volume hierarchies , 2018, High Performance Graphics.
[14] Peter van Emde Boas,et al. Preserving order in a forest in less than logarithmic time , 1975, 16th Annual Symposium on Foundations of Computer Science (sfcs 1975).
[15] Gabriel Zachmann,et al. Minimal hierarchical collision detection , 2002, VRST '02.
[16] Dinesh Manocha,et al. Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing , 2007, 2007 IEEE Symposium on Interactive Ray Tracing.
[17] Daniel Lemire,et al. Stream VByte: Faster byte-oriented integer compression , 2017, Inf. Process. Lett..
[18] M. Koskela,et al. Using Half-Precision Floating-Point Numbers for Storing Bounding Volume Hierarchies , 2015 .
[19] Toni Tan,et al. OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service , 2020, Web3D.
[20] Marcus A. Magnor,et al. The Minimal Bounding Volume Hierarchy , 2010, VMV.
[21] Dinesh Manocha,et al. Cache‐Efficient Layouts of Bounding Volume Hierarchies , 2006, Comput. Graph. Forum.