Serious Sustainability Challenge Game to Promote Teaching and Learning of Building Sustainability
暂无分享,去创建一个
[1] D. Krathwohl. A Revision of Bloom's Taxonomy: An Overview , 2002 .
[2] B. D. Coller,et al. Effectiveness of using a video game to teach a course in mechanical engineering , 2009, Comput. Educ..
[3] Saeed Karshenas,et al. DEVELOPING A SERIOUS GAME FOR CONSTRUCTION PLANNING AND SCHEDULING EDUCATION , 2012 .
[4] Hua Wang,et al. Serious video game effectiveness , 2007, ACE '07.
[5] R. Mayer. Cognitive, metacognitive, and motivational aspects of problem solving , 1998 .
[6] Erik Knol,et al. EnerCities - A Serious Game to Stimulate Sustainability and Energy Conservation: Preliminary Results , 2011 .
[7] Richard D. Bruce,et al. The Impact of the Leadership in Energy and Environmental Design Accredited Professional (LEED-AP) Credential on Prime/General Contractor Employees , 2009 .
[8] Wei Yan,et al. Integrating BIM and gaming for real-time interactive architectural visualization , 2011 .
[9] Richard Blunt,et al. Do Serious Games Work? Results from Three Studies , 2009, ELERN.
[10] Lieven De Marez,et al. Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games , 2008, DIMEA.
[11] Chimay J. Anumba,et al. The Virtual Construction Simulator: Evaluating an Educational Simulation Application for Teaching Construction Management Concepts , 2010 .
[12] Thomas W. Malone,et al. What makes things fun to learn? heuristics for designing instructional computer games , 1980, SIGSMALL '80.
[13] Ben Shneiderman,et al. Human factors of interactive software , 1983, Enduser Systems and Their Human Factors.
[14] M. Lepper. Motivational Considerations in the Study of Instruction , 1988 .
[15] Frank L. Greitzer,et al. Cognitive science implications for enhancing training effectiveness in a serious gaming context , 2007, JERC.
[16] Marina Papastergiou,et al. Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation , 2009, Comput. Educ..
[17] Jamie Kirkley,et al. Creating next generation blended learning environments using mixed reality, Video Games and Simulations , 2005 .
[18] Ximena López,et al. Beyond Nintendo: design and assessment of educational video games for first and second grade students , 2003, Comput. Educ..
[19] Michael K. Thomas,et al. Making learning fun: Quest Atlantis, a game without guns , 2005 .
[20] Eddy M. Rojas,et al. Defining Construction Management Events in Situational Simulations , 2007 .
[21] Christopher Spencer,et al. Learning a new area with and without the use of tactile maps: a comparative study , 1985 .
[22] Robert Woodbury,et al. Games in early design education: Playing with metaphor , 2001 .
[23] Michael Zyda,et al. From visual simulation to virtual reality to games , 2005, Computer.
[24] Brianno Coller,et al. Video Game-Based Education in Mechanical Engineering: A Look at Student Engagement* , 2009 .
[25] Chang Liu,et al. Assessing Web Site Usability in Retail Electronic Commerce , 2011, 2011 IEEE 35th Annual Computer Software and Applications Conference.
[26] Maria Roussou,et al. Learning by doing and learning through play: an exploration of interactivity in virtual environments for children , 2004, CIE.
[27] Chuck Clanton,et al. An interpreted demonstration of computer game design , 1998, CHI Conference Summary.
[28] David Whittinghill,et al. Building a Serious Game to Teach Secure Coding in Introductory Programming Courses , 2012, Eurographics.