Multisensory Technology for Flavor Augmentation: A Mini Review
暂无分享,去创建一个
[1] W. Sato,et al. Fat Content Modulates Rapid Detection of Food: A Visual Search Study Using Fast Food and Japanese Diet , 2017, Front. Psychol..
[2] C. Spence. Multisensory Flavor Perception , 2015, Cell.
[3] C. Spence,et al. Technology at the dining table , 2013, Flavour.
[4] Yasushi Ikei,et al. High-Resolution Tactile Display for Lips , 2016, HCI.
[5] C. Spence,et al. A bittersweet symphony: Systematically modulating the taste of food by changing the sonic properties of the soundtrack playing in the background , 2012 .
[6] Gijs Huisman,et al. A Moving Feast: Effects of Color, Shape and Animation on Taste Associations and Taste Perceptions , 2016, ACE.
[7] Charles Spence,et al. Plateware and slurping influence regular consumers׳ sensory discriminative and hedonic responses to a hot soup , 2017 .
[8] Chi Thanh Vi,et al. Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition , 2017, Int. J. Hum. Comput. Stud..
[9] Daniel Saakes,et al. “See me, feel me”: Effects of 3D-printed surface patterns on beverage evaluation , 2017 .
[10] Charles Spence,et al. Sensory expectations based on product-extrinsic food cues: An interdisciplinary review of the empirical evidence and theoretical accounts , 2015 .
[11] C. Spence. Eating with our ears: assessing the importance of the sounds of consumption on our perception and enjoyment of multisensory flavour experiences , 2015, Flavour.
[12] Chi Thanh Vi,et al. Multisensory Experiences in HCI , 2017, IEEE MultiMedia.
[13] Martin V. Butz,et al. Behavioral Bias for Food Reflected in Hand Movements: A Preliminary Study with Healthy Subjects , 2016, Cyberpsychology Behav. Soc. Netw..
[14] Takamichi Nakamoto,et al. Olfactory display using surface acoustic wave device and micropumps for wearable applications , 2016, 2016 IEEE Virtual Reality (VR).
[15] Yuta Sugiura,et al. Gravitamine spice: a system that changes the perception of eating through virtual weight sensation , 2015, AH.
[16] Michael Haverkamp,et al. Synesthetic Design: Handbook for a Multi-Sensory Approach , 2012 .
[17] Charles Spence,et al. Haptic exploration of plateware alters the perceived texture and taste of food , 2016 .
[18] Ellen Poliakoff,et al. Effect of background noise on food perception , 2011 .
[19] Takuji Narumi,et al. Meta Cookie+: An Illusion-Based Gustatory Display , 2011, HCI.
[20] Gijs Huisman,et al. 1st international workshop on multi-sensorial approaches to human-food interaction (workshop summary) , 2016, ICMI.
[21] Robin Dando,et al. A crossmodal role for audition in taste perception. , 2015, Journal of experimental psychology. Human perception and performance.
[22] Amit Zoran,et al. Cornucopia: The Concept of Digital Gastronomy , 2011, Leonardo.
[23] Adrian David Cheok,et al. Sensory marketing in light of new technologies , 2015, Advances in Computer Entertainment.
[24] Carlos Velasco,et al. Multisensory Experiences , 2020 .
[25] C. Spence,et al. Cutlery matters: heavy cutlery enhances diners’ enjoyment of the food served in a realistic dining environment , 2015, Flavour.
[26] Koji Tsukada,et al. EducaTableware: computer-augmented tableware to enhance the eating experiences , 2013, CHI Extended Abstracts.
[27] Ellen Yi-Luen Do,et al. FunRasa: an interactive drinking platform , 2014, TEI '14.
[28] Adrian David Cheok,et al. Can Food Porn Make Us Slim? How Brains of Consumers React to Food in Digital Environments , 2016 .
[29] N. Stroebele,et al. Effect of ambience on food intake and food choice. , 2004, Nutrition.
[30] Hidekazu Tanaka,et al. Chewing jockey: augmented food texture by using sound based on the cross-modal effect , 2011, SA '11.
[31] Akio Yamamoto,et al. Straw-like user interface: virtual experience of the sensation of drinking using a straw , 2006, ACE '06.
[32] Takuji Narumi,et al. Visual-olfactory display using olfactory sensory map , 2010, 2010 IEEE Virtual Reality Conference (VR).
[33] Katsunori Okajima,et al. Projective-AR system for customizing the appearance and taste of food , 2016, MVAR '16.
[34] Hiroo Iwata,et al. Food simulator: a haptic interface for biting , 2004, IEEE Virtual Reality 2004.
[35] Marcus Foth,et al. Eat, Cook, Grow: Mixing Human-Computer Interactions with Human-Food Interactions , 2014 .
[36] Xuan Wang,et al. CoDine: an interactive multi-sensory system for remote dining , 2011, UbiComp '11.
[37] Takuji Narumi,et al. Taste of breath: the temporal order of taste and smell synchronized with breathing as a determinant for taste and olfactory integration , 2017, Scientific Reports.
[38] Chinatsu Kasamatsu,et al. Cognitive structures based on culinary success factors in the development of new dishes by Japanese chefs at fine dining restaurants , 2015, Flavour.
[39] K. Tsukada,et al. EaTheremin , 2011, SA '11.
[40] Ryuta Okazaki,et al. Change in the Amount Poured as a Result of Vibration When Pouring a Liquid , 2014, AsiaHaptics.
[41] Adrian David Cheok,et al. Crossmodal correspondences between taste and shape, and their implications for product packaging: A review , 2016 .
[42] Maureen Morrin,et al. Does Touch Affect Taste? The Perceptual Transfer of Product Container Haptic Cues , 2008 .
[43] Ali Israr,et al. Sensing the future of HCI , 2016, Interactions.
[44] J. Verhagen,et al. The neurocognitive bases of human multimodal food perception: Sensory integration , 2006, Neuroscience & Biobehavioral Reviews.
[45] B. G. Slocombe,et al. Cross-modal tactile–taste interactions in food evaluations , 2016, Neuropsychologia.
[46] Gijs Huisman,et al. Tasty tech: human-food interaction and multimodal interfaces , 2016, MHFI@ICMI.
[47] Damien Blackwell,et al. Gastrophysics. The new science of eating [Book Review] , 2017 .
[48] Charles Spence,et al. The role of auditory cues in modulating the perceived crispness and staleness of potato chips , 2004 .
[49] Hendrik N.J. Schifferstein,et al. Tools Facilitating Multi-sensory Product Design , 2008 .
[50] Bertil Hultén,et al. What is Sensory Marketing , 2009 .
[51] Ryan S. Elder,et al. The crunch effect: Food sound salience as a consumption monitoring cue , 2016 .
[52] Jun Rekimoto,et al. Spot-Light: Multimodal Projection Mapping on Food , 2013, HCI.
[53] John Prescott,et al. Multisensory processes in flavour perception and their influence on food choice , 2015 .
[54] Adrian David Cheok,et al. Implementing new food interactions using magnetic dining table platform and magnetic foods , 2016, MVAR '16.
[55] C. Spence,et al. Effects of Visual Texture on Food Perception , 2013 .
[56] Waka Fujisaki,et al. The effect of a crunchy pseudo-chewing sound on perceived texture of softened foods , 2016, Physiology & Behavior.
[57] Adrian David Cheok,et al. Eating with our eyes: From visual hunger to digital satiation , 2016, Brain and Cognition.
[58] Carl Machover,et al. Virtual reality , 1994, IEEE Computer Graphics and Applications.
[59] Richard Harper,et al. Celebratory technology: new directions for food research in HCI , 2008, CHI.
[60] C. Levitan,et al. Red hot: the crossmodal effect of color intensity on perceived piquancy. , 2014, Multisensory research.
[61] Anton Nijholt,et al. A multisensory approach for the design of food and drink enhancing sonic systems , 2016, MHFI@ICMI.
[62] C. Spence,et al. A large sample study on the influence of the multisensory environment on the wine drinking experience , 2014, Flavour.
[63] Takuji Narumi,et al. Multi-sensorial virtual reality and augmented human food interaction , 2016, MHFI@ICMI.
[64] Daniel Shepherd,et al. Listening to music can influence hedonic and sensory perceptions of gelati , 2016, Appetite.
[65] Kenton O'Hara,et al. Designing for human – food interaction: An introduction to the special issue on ‘ food and interaction design ’ , 2013 .
[66] Katsunori Okajima,et al. Effects of Visual Food Texture on Taste Perception , 2011 .
[67] Carlos Velasco,et al. Searching for flavor labels in food products: the influence of color-flavor congruence and association strength , 2015, Front. Psychol..
[68] Carlos Velasco,et al. Digitizing the chemical senses: Possibilities & pitfalls , 2017, Int. J. Hum. Comput. Stud..
[69] Ryuta Okazaki,et al. Audio-Haptic Rendering of Water Being Poured from Sake Bottle , 2013, Advances in Computer Entertainment.
[70] Brenda K. Wiederhold,et al. Virtual Reality in the Assessment and Treatment of Weight-Related Disorders , 2016, Cyberpsychology Behav. Soc. Netw..