An Evaluation of Depth and Size Perception on a Spherical Fish Tank Virtual Reality Display
暂无分享,去创建一个
Qian Zhou | Ian Stavness | Sidney S. Fels | Dylan Brodie Fafard | Georg Hagemann | S. Fels | Qian Zhou | I. Stavness | Georg Hagemann | D. Fafard
[1] Jonathan W. Kelly,et al. More than just perception–action recalibration: Walking through a virtual environment causes rescaling of perceived space , 2013, Attention, Perception, & Psychophysics.
[2] Christopher G. Healey,et al. A comparison of immersive HMD, fish tank VR and fish tank with haptics displays for volume visualization , 2006, APGV '06.
[3] Florian Vogt,et al. Cubee: a cubic 3D display for physics-based interaction , 2006, SIGGRAPH '06.
[4] Ian Stavness,et al. Interactive Visual Calibration of Volumetric Head-Tracked 3D Displays , 2017, CHI.
[5] Hrvoje Benko,et al. Dyadic projected spatial augmented reality , 2014, UIST.
[6] Eric Kolstad,et al. The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception , 2008, 2008 IEEE Virtual Reality Conference.
[7] Ravin Balakrishnan,et al. Sphere: multi-touch interactions on a spherical display , 2008, UIST '08.
[8] Yichen Tang,et al. A 3D cubic puzzle in pCubee , 2011, 3DUI.
[9] Colin Ware,et al. Information Visualization: Perception for Design , 2000 .
[10] Helen Wright,et al. Phenomenal regression to the real object in physical and virtual worlds , 2015, Virtual Reality.
[11] Andrew Wilson,et al. MirageTable: freehand interaction on a projected augmented reality tabletop , 2012, CHI.
[12] Qian Zhou,et al. Coglobe: a co-located multi-person FTVR experience , 2018, SIGGRAPH Emerging Technologies.
[13] Roel Vertegaal,et al. A comparison of competitive and cooperative task performance using spherical and flat displays , 2012, CSCW '12.
[14] Sidney S. Fels,et al. pCubee: a perspective-corrected handheld cubic display , 2010, CHI.
[15] W. Brent Seales,et al. Multi-projector displays using camera-based registration , 1999, Proceedings Visualization '99 (Cat. No.99CB37067).
[16] Marcelo Knörich Zuffo,et al. Spheree: An interactive perspective-corrected spherical 3D display , 2014, 2014 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON).
[17] Roel Vertegaal,et al. TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod , 2012, CHI.
[18] Sarah H Creem-Regehr,et al. Evaluating the accuracy of size perception on screen-based displays: Displayed objects appear smaller than real objects. , 2015, Journal of experimental psychology. Applied.
[19] Gregg E. Favalora. Volumetric 3D displays and application infrastructure , 2005, Computer.
[20] Roel Vertegaal,et al. SnowGlobe: a spherical fish-tank VR display , 2011, CHI Extended Abstracts.
[21] Thomas A. DeFanti,et al. The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment , 2007, 2007 IEEE Virtual Reality Conference.
[22] Mark Wagner,et al. Sensory and Cognitive Explanations for a Century of Size Constancy Research , 2012 .
[23] Tovi Grossman,et al. An evaluation of depth perception on volumetric displays , 2006, AVI '06.
[24] J. Andrade,et al. Statistical comparison of the slopes of two regression lines: A tutorial. , 2014, Analytica chimica acta.
[25] Boris M. Velichkovsky,et al. The perception of egocentric distances in virtual environments - A review , 2013, ACM Comput. Surv..
[26] Jonathan W. Kelly,et al. Judgments of exocentric direction in large-scale space. , 2010, Perception.
[27] Sidney S. Fels,et al. Automatic Calibration of a Multiple-Projector Spherical Fish Tank VR Display , 2017, 2017 IEEE Winter Conference on Applications of Computer Vision (WACV).
[28] Jonathan W. Kelly,et al. Rescaling of Perceived Space Transfers Across Virtual Environments , 2017, Journal of experimental psychology. Human perception and performance.
[29] Gerd Bruder,et al. CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups , 2016, PRESENCE: Teleoperators and Virtual Environments.
[30] Sidney S. Fels,et al. 3DPS: An auto-calibrated three-dimensional perspective-corrected spherical display , 2017, 2017 IEEE Virtual Reality (VR).
[31] Will Spijkers,et al. Depth Perception in Virtual Reality: Distance Estimations in Peri- and Extrapersonal Space , 2008, Cyberpsychology Behav. Soc. Netw..
[32] Sidney S. Fels,et al. Calibration Methods for Effective Fish Tank VR in Multi-screen Displays , 2017, CHI Extended Abstracts.
[33] Robert G. Eggleston,et al. Virtual reality system effects on size-distance judgements in a virtual environment , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.
[34] Hyun Joon Shin,et al. Perceptual Calibration for Immersive Display Environments , 2013, IEEE Transactions on Visualization and Computer Graphics.
[35] Thomas A. DeFanti,et al. Size-Constancy in the CAVE , 2007, PRESENCE: Teleoperators and Virtual Environments.
[36] Sarah H. Creem-Regehr,et al. Effect of viewing plane on perceived distances in real and virtual environments. , 2012, Journal of experimental psychology. Human perception and performance.
[37] Wang Hui-nan. Multi-Finger Gestural Interaction with 3D Volumetric Displays , 2008 .
[38] Jonathan W. Kelly,et al. Perceived Space in the HTC Vive , 2017, ACM Trans. Appl. Percept..
[39] Betty J. Mohler,et al. The influence of feedback on egocentric distance judgments in real and virtual environments , 2006, APGV '06.
[40] François Bérard,et al. The Object Inside: Assessing 3D Examination with a Spherical Handheld Perspective-Corrected Display , 2017, CHI.
[41] Anthony Steed,et al. Preserving gaze direction in teleconferencing using a camera array and a spherical display , 2012, 2012 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON).
[42] Kellogg S. Booth,et al. Evaluating 3D task performance for fish tank virtual worlds , 1993, TOIS.
[43] Sarah H. Creem-Regehr,et al. Perceiving absolute scale in virtual environments: How theory and application have mutually informed the role of body-based perception , 2015 .
[44] Colin Ware,et al. Evaluating stereo and motion cues for visualizing information nets in three dimensions , 1996, TOGS.