View-dependent textured splatting
暂无分享,去创建一个
[2] William Ribarsky,et al. View-Dependent Multiresolution Splatting of Non-Uniform Data , 2002, VisSym.
[3] Marc Levoy,et al. The Use of Points as a Display Primitive , 2000 .
[4] Marc Levoy,et al. Light field rendering , 1996, SIGGRAPH.
[5] George Drettakis,et al. Interactive Sampling and Rendering for Complex and Procedural Geometry , 2001, Rendering Techniques.
[6] Kei Yuasa,et al. Computation and performance issues In coliseum: an immersive videoconferencing system , 2003, MULTIMEDIA '03.
[7] Matthias Zwicker,et al. Surfels: surface elements as rendering primitives , 2000, SIGGRAPH.
[8] Klaus Mueller,et al. Splatting Errors and Antialiasing , 1998, IEEE Trans. Vis. Comput. Graph..
[9] Paul A. Beardsley,et al. Image-based 3D photography using opacity hulls , 2002, ACM Trans. Graph..
[10] Yizhou Yu,et al. Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping , 1998, Rendering Techniques.
[11] Markus H. Gross,et al. Scalable 3D video of dynamic scenes , 2005, The Visual Computer.
[12] Markus H. Gross,et al. 3D video fragments: dynamic point samples for real-time free-viewpoint video , 2004, Comput. Graph..
[13] Nelson Max,et al. Texture splats for 3D vector and scalar field visualization , 1993 .
[14] Jitendra Malik,et al. Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach , 1996, SIGGRAPH.
[15] Matthias Zwicker,et al. Surface splatting , 2001, SIGGRAPH.
[16] Leif Kobbelt,et al. Efficient High Quality Rendering of Point Sampled Geometry , 2002, Rendering Techniques.
[17] Ramesh Raskar,et al. Image-based visual hulls , 2000, SIGGRAPH.
[18] Matthias Zwicker,et al. Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering , 2002, Comput. Graph. Forum.
[19] Ruigang Yang,et al. Multi-resolution real-time stereo on commodity graphics hardware , 2003, 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003. Proceedings..
[20] Michael Bosse,et al. Unstructured lumigraph rendering , 2001, SIGGRAPH.
[21] Luc Van Gool,et al. Blue-c: a spatially immersive display and 3D video portal for telepresence , 2003, IPT/EGVE.
[22] Marc Levoy,et al. QSplat: a multiresolution point rendering system for large meshes , 2000, SIGGRAPH.