Exploring Issues of Immersive Virtual Landscapes for the Support of Participatory Spatial Planning Support

Virtual Reality (VR) allows an immersion into virtual landscapes. This immersion may offer advantages to communicate and assess landscape change in participatory planning. In an explorative study we prepared and presented GIS-based immersive VR in order to identify technical and practical issues as well as potentials of immersive VR as planning media. We assessed the effect of two different VRs presented with the head mounted display Oculus Rift DK2 through guided interviews with study participants and their observation. The results show that perceiving the VR from a pedestrian's perspective and exploring it individually supported the participant’s presence in the virtual scene. The visual level of realism and the navigation were identified as crucial issues as low quality of these aspects distracted participants significantly. As the immersive VR proved useful to activate people assessing the landscape in the VR, further research should focus on identifying suitable and valid immersive VR for quality assessment of landscape change from a user’s perspective.

[1]  Daniel Thalmann,et al.  Stepping into virtual reality , 2008 .

[2]  Pascal Müller,et al.  Procedural modeling of cities , 2001, SIGGRAPH.

[3]  Gintaras Stauskis Development of methods and practices of virtual reality as a tool for participatory urban planning: a case study of Vilnius City as an example for improving environmental, social and energy sustainability , 2014 .

[4]  Mel Slater,et al.  A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments , 1997, Presence: Teleoperators & Virtual Environments.

[5]  Christoph Hölscher,et al.  Virtual reality as an empirical research tool - Exploring user experience in a real building and a corresponding virtual model , 2015, Comput. Environ. Urban Syst..

[6]  Andrew A. Lovett,et al.  Using 3D visualization methods in landscape planning: An evaluation of options and practical issues , 2015 .

[7]  Ivan E. Sutherland,et al.  A head-mounted three dimensional display , 1968, AFIPS Fall Joint Computing Conference.

[8]  James F. Palmer,et al.  Effect size as a basis for evaluating the acceptability of scenic impacts: Ten wind energy projects from Maine, USA , 2015 .

[9]  Adrienne Grêt-Regamey,et al.  Integrating an urban green space typology into procedural 3D visualization for collaborative planning , 2014, Comput. Environ. Urban Syst..

[10]  Adrienne Grêt-Regamey,et al.  Developing a GIS-Based Visual-Acoustic 3D Simulation for Wind Farm Assessment , 2014, ISPRS Int. J. Geo Inf..