Mid-air text input techniques for very large wall displays
暂无分享,去创建一个
[1] Robert W. Bailey,et al. Human Performance Engineering: Designing High Quality Professional User Interfaces for Computer Products, Applications and Systems , 1996 .
[2] Daniel Vogel,et al. Distant freehand pointing and clicking on very large, high resolution displays , 2005, UIST.
[3] Thomas Grechenig,et al. TwoStick: writing with a game controller , 2007, GI '07.
[4] Daniel Vogel,et al. Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users , 2004, UIST '04.
[5] Thomas P. Moran,et al. Tivoli: an electronic whiteboard for informal workgroup meetings , 1993, INTERCHI.
[6] James D. Foley,et al. The human factors of computer graphics interaction techniques , 1984, IEEE Computer Graphics and Applications.
[7] William Buxton. Surface and Tangible Computing, and the "Small" Matter of People and Design , 2008, 2008 IEEE International Solid-State Circuits Conference - Digest of Technical Papers.
[8] Carsten Magerkurth,et al. A pervasive keyboard - separating input from display , 2003, Proceedings of the First IEEE International Conference on Pervasive Computing and Communications, 2003. (PerCom 2003)..
[9] Nette Schultz,et al. An intuitive text input method for touch wheels , 2006, CHI.
[10] I. Scott MacKenzie,et al. LetterWise: prefix-based disambiguation for mobile text input , 2001, UIST '01.
[11] Daniel J. Wigdor,et al. TiltText: using tilt for text input to mobile phones , 2003, UIST '03.
[12] Yang Liu,et al. Hand-Gesture Based Text Input for Wearable Computers , 2006, Fourth IEEE International Conference on Computer Vision Systems (ICVS'06).
[13] Anthony Tang,et al. Designing for bystanders: reflections on building a public digital forum , 2008, CHI.
[14] Robert DeLine,et al. Let's go to the whiteboard: how and why software developers use drawings , 2007, CHI.
[15] Sang Hyuk Hong,et al. Designing a universal keyboard using chording gloves , 2002, CUU '03.
[16] Mary Czerwinski,et al. Toward Characterizing the Productivity Benefits of Very Large Displays , 2003, INTERACT.
[17] Neff Walker,et al. A comparison of selection time from walking and pull-down menus , 1990, CHI '90.
[18] Takeo Igarashi,et al. Flatland: new dimensions in office whiteboards , 1999, CHI '99.
[19] Anthony Tang,et al. Shadow reaching: a new perspective on interaction for large displays , 2007, UIST.
[20] Brad A. Myers,et al. EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion , 2003, UIST '03.
[21] Benoît Martin. VirHKey: a VIRtual Hyperbolic KEYboard with gesture interaction and visual feedback for mobile devices , 2005, Mobile HCI.
[22] I. Scott MacKenzie,et al. The design and evaluation of a high-performance soft keyboard , 1999, CHI '99.
[23] Alan F. Blackwell,et al. Dasher—a data entry interface using continuous gestures and language models , 2000, UIST '00.
[24] I. Scott MacKenzie,et al. Phrase sets for evaluating text entry techniques , 2003, CHI Extended Abstracts.
[25] Dan Venolia,et al. T-Cube: a fast, self-disclosing pen-based alphabet , 1994, CHI '94.
[26] Andriy Pavlovych,et al. An Analysis of Novice Text Entry Performance on Large Interactive Wall Surfaces , 2005 .
[27] Patrick Baudisch,et al. Soap: a pointing device that works in mid-air , 2006, UIST.