Research and implementation of the practical texture synthesis algorithms

How to generate pictures real and esthetic objects is an important subject of computer graphics. The techniques of mapping textures onto the surfaces of an object in the 3D space are efficient approaches for the purpose. We developed and implemented algorithms for generating objects with appearances stone, wood grain, ice lattice, brick, doors and windows on Apollo workstations. All the algorithms have been incorporated into the 3D geometry modelling system (GEMS) developed by the CAD Center of Tsinghua University. This paper emphasizes the wood grain and the ice lattice algorithms.