Was Vygotsky Right? Evaluating Learning Effects of Social Interaction in Children Internet Games
暂无分享,去创建一个
[1] Etienne Wenger,et al. Communities of Practice: Learning, Meaning, and Identity , 1998 .
[2] Stuart Moulthrop,et al. When play works: turning game-playing into learning , 2006, IDC '06.
[3] Anne Marie Piper,et al. SIDES: A Cooperative Tabletop Computer Game for Social Skills Development , 2022 .
[4] M. Csíkszentmihályi. Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. , 1990 .
[5] Nicoletta Di Blas,et al. Educational Benefits: Testing and Evaluation of a Collaborative 3D World , 2005 .
[6] Peta Wyeth,et al. GameFlow: a model for evaluating player enjoyment in games , 2005, CIE.
[7] Robert J. Moore,et al. "Alone together?": exploring the social dynamics of massively multiplayer online games , 2006, CHI.
[8] Heather Desurvire,et al. Using heuristics to evaluate the playability of games , 2004, CHI EA '04.
[9] Bonnie A. Nardi,et al. Strangers and friends: collaborative play in world of warcraft , 2006, CSCW '06.
[10] Etienne Wenger,et al. Situated Learning: Legitimate Peripheral Participation , 1991 .
[11] Jay David Bolter,et al. Presence and the Aura of Meaningful Places , 2004 .
[12] B. Bloom. Taxonomy of educational objectives , 1956 .
[13] B. Rogoff. Apprenticeship in Thinking: Cognitive Development in Social Context , 1990 .
[14] Fusako Kusunoki,et al. CarettaKids: a system for supporting children's face-to-face collaborative learning by integrating personal and shared spaces , 2006, IDC '06.
[15] Allison Druin,et al. The design of children's technology , 1998 .
[16] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[17] Franca Garzotto,et al. FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces , 2006, IDC '06.
[18] Kirsten Risden,et al. Evaluating computer game concepts with children , 2004, IDC '04.
[19] Christoph Klimmt,et al. Explaining the enjoyment of playing video games: the role of competition , 2003, ICEC.
[20] L. S. Vygotskiĭ,et al. Mind in society : the development of higher psychological processes , 1978 .
[21] Kevin Keeker,et al. What's my method?: a game show on games , 2004, CHI EA '04.
[22] Randy J. Pagulayan,et al. User-centered design in games , 2012 .
[23] Joyojeet Pal,et al. The case for multi-user design for computer aided learning in developing regions , 2006, WWW '06.
[24] Glenda Revelle,et al. Educating via entertainment media: the Sesame Workshop approach , 2003, CIE.
[25] Stuart MacFarlane,et al. Using the fun toolkit and other survey methods to gather opinions in child computer interaction , 2006, IDC '06.
[26] Shalom M. Fisch,et al. Making educational computer games "educational" , 2005, IDC '05.