Beyond the Flipped Classroom: A Highly Interactive Cloud-Classroom (HIC) Embedded into Basic Materials Science Courses

The present study compares the highly interactive cloud-classroom (HIC) system with traditional methods of teaching materials science that utilize crystal structure picture or real crystal structure model, in order to examine its learning effectiveness across three dimensions: knowledge, comprehension and application. The aim of this study was to evaluate the (HIC) system, which incorporates augmented reality, virtual reality and cloud-classroom to teach basic materials science courses. The study followed a pretest–posttest quasi-experimental research design. A total of 92 students (aged 19–20 years), in a second-year undergraduate program, participated in this 18-week-long experiment. The students were divided into an experimental group and a control group. The experimental group (36 males and 10 females) was instructed utilizing the HIC system, while the control group (34 males and 12 females) was led through traditional teaching methods. Pretest, posttest, and delayed posttest scores were evaluated by multivariate analysis of covariance. The results indicated that participants in the experimental group who used the HIC system outperformed the control group, in the both posttest and delayed posttest, across three learning dimensions. Based on these results, the HIC system is recommended to be incorporated in formal materials science learning settings.

[1]  S. Ainsworth DeFT: A Conceptual Framework for Considering Learning with Multiple Representations. , 2006 .

[2]  Siu Cheung Kong,et al.  Developing information literacy and critical thinking skills through domain knowledge learning in digital classrooms: An experience of practicing flipped classroom strategy , 2014, Comput. Educ..

[3]  Cheryl Cohen,et al.  Visualizing Cross Sections: Training Spatial Thinking Using Interactive Animations , 2014, CogSci.

[4]  Gwo-Jen Hwang,et al.  Students' online interactive patterns in augmented reality-based inquiry activities , 2014, Comput. Educ..

[5]  Sandi Findlay-Thompson,et al.  Evaluation of a Flipped Classroom in an Undergraduate Business Course , 2014 .

[6]  John Richards,et al.  Computer simulations in the science classroom , 1992 .

[7]  Aaron Sams,et al.  Flip Your Classroom: Reach Every Student in Every Class Every Day , 2012 .

[8]  Jacob Cohen Statistical Power Analysis for the Behavioral Sciences , 1969, The SAGE Encyclopedia of Research Design.

[9]  Hsin-Kai Wu,et al.  Pedagogical Affordances of Multiple External Representations in Scientific Processes , 2012 .

[10]  Heng Ngee Mok Teaching Tip: The Flipped Classroom , 2014, J. Inf. Syst. Educ..

[11]  Randy L. Bell,et al.  Computer Simulations to Support Science Instruction and Learning: A critical review of the literature , 2012 .

[12]  P. Milgram,et al.  A Taxonomy of Mixed Reality Visual Displays , 1994 .

[13]  Heebok Lee,et al.  Virtual Reality Simulations in Physics Education , 2001 .

[14]  Eric N. Wiebe,et al.  Visual Representations of DNA Replication: Middle Grades Students’ Perceptions and Interpretations , 2005 .

[15]  Carlos Delgado Kloos,et al.  Impact of an augmented reality system on students' motivation for a visual art course , 2013, Comput. Educ..

[16]  Wojciech Cellary,et al.  Evaluation of learners' attitude toward learning in ARIES augmented reality environments , 2013, Comput. Educ..

[17]  J. D. Smith,et al.  Student attitudes toward flipping the general chemistry classroom , 2013 .

[18]  S. Rasmussen,et al.  Effects of the Flipped Classroom Model on Student Performance for Advanced Placement High School Chemistry Students , 2014 .

[19]  Frederick P. Brooks What's Real About Virtual Reality? , 1999, IEEE Computer Graphics and Applications.

[20]  Larry Johnson,et al.  The NMC Horizon Report: 2012 Higher Education Edition. , 2012 .

[21]  Yehudit Judy Dori,et al.  Science Education in Primary Schools: Is an Animation Worth a Thousand Pictures? , 2011 .

[22]  Jyh-Chong Liang,et al.  Current status, opportunities and challenges of augmented reality in education , 2013, Comput. Educ..

[23]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[24]  Mark Evan Nelson,et al.  Design and implementation of a student-generated virtual museum in a language curriculum to enhance collaborative multimodal meaning-making , 2011, Comput. Educ..

[25]  Roy D. Pea,et al.  Impact of simulator-based instruction on diagramming in geometrical optics by introductory physics students , 1995 .

[26]  Sharon See,et al.  Flip My Class! A faculty development demonstration of a flipped-classroom , 2014 .

[27]  V. Prain,et al.  An Exploratory Study of Teachers’ and Students’ Use of Multi‐modal Representations of Concepts in Primary Science , 2006 .

[28]  Y. Hsu,et al.  The impacts of a web-aided instructional simulation on science learning , 2002 .

[29]  W. Smith Foundations of Materials Science and Engineering , 1993 .

[30]  Chun-Yen Chang,et al.  Supporting Socio-scientific Argumentation in the Classroom Through Automatic Group Formation Based on Students’ Real-time Responses , 2015 .

[31]  Thomas A. Litzinger,et al.  "flipping" the classroom to explore active learning in a large undergraduate course , 2009 .

[32]  Kathleen E. Cook,et al.  Comparing the Effectiveness of an Inverted Classroom to a Traditional Classroom in an Upper-Division Engineering Course , 2013, IEEE Transactions on Education.

[33]  Tan-Hsu Tan,et al.  Outdoor Natural Science Learning with an RFID-Supported Immersive Ubiquitous Learning Environment , 2009, J. Educ. Technol. Soc..

[34]  Jan T. van der Veen,et al.  The learning effects of computer simulations in science education , 2012, Comput. Educ..

[35]  Shaaron Ainsworth,et al.  The functions of multiple representations , 1999, Comput. Educ..

[36]  Sabine Grunwald,et al.  Development of an environmental virtual field laboratory , 2005, Comput. Educ..

[37]  Hala H. Zayed,et al.  ARSC: Augmented Reality Student Card , 2010, 2010 International Computer Engineering Conference (ICENCO).

[38]  David Fonseca,et al.  Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models , 2014, Comput. Hum. Behav..

[39]  F. Rosei,et al.  Materials Science in the Developing World: Challenges and Perspectives for Africa , 2008 .

[40]  Nian-Shing Chen,et al.  Is FLIP enough? Or should we use the FLIPPED model instead? , 2014, Comput. Educ..

[41]  Oliver Müller,et al.  Augmented reality in informal learning environments: A field experiment in a mathematics exhibition , 2014, Comput. Educ..

[42]  Mariano Alcañiz Raya,et al.  Design and validation of an augmented book for spatial abilities development in engineering students , 2010, Comput. Graph..

[43]  Mark Billinghurst,et al.  Augmented Reality in the Classroom , 2012, Computer.

[44]  Christopher Papadopoulos,et al.  Implementing An Inverted Classroom Model In Engineering Statics: Initial Results , 2010 .

[45]  Miguel Nussbaum,et al.  Exploring different technological platforms for supporting co-located collaborative games in the classroom , 2012, Comput. Hum. Behav..

[46]  Min Kyu Kim,et al.  The experience of three flipped classrooms in an urban university: an exploration of design principles , 2014, Internet High. Educ..

[47]  John K. Gilbert,et al.  Visualization: An Emergent Field of Practice and Enquiry in Science Education , 2008 .

[48]  Jeffrey M. Kenton,et al.  Preinstructional simulations: implications for science classroom teaching , 2000 .

[49]  Blair MacIntyre,et al.  A psychological perspective on augmented reality in the mathematics classroom , 2013, Comput. Educ..

[50]  Carlos Delgado Kloos,et al.  Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness , 2014, Comput. Educ..

[51]  Kevin Kok Wai Wong,et al.  Learning with desktop virtual reality: Low spatial ability learners are more positively affected , 2014, Comput. Educ..

[52]  R. Manseur Virtual reality in science and engineering education , 2005, Proceedings Frontiers in Education 35th Annual Conference.