A game recommender system using collaborative filtering (GAMBIT)

We present a recommender system anticipated to be used by community of gamers. This system filters out or evaluate games through the opinions of other similar gamers using collaborative filtering technique and suggest those to the intended user. The system uses individual ratings given by the members of community, along-side rating of the games that a particular gamer likes, in order to predict and recommend new games to that gamer. The aim is to recommend games that match the user preferences and then user-based collaborative filtering is applied on the individual ratings of the games for a particular gamer to find similarity between those gamers. Genre-based filter is smeared on the shared rated games. The prediction algorithm is also tested on a larger standard dataset, Movie Lens, in order to verify the prediction accuracy. The results of our collaborative filtering approach is also compared using Mean Absolute Error. A working web based system is presented that found high user satisfaction in terms of usability and recommendation quality.

[1]  Paul Resnick,et al.  Recommender systems , 1997, CACM.

[2]  Vadim Bulitko,et al.  Sports Commentary Recommendation System (SCoReS): Machine Learning for Automated Narrative , 2012, AIIDE.

[3]  Sandra L. Calvert,et al.  Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits. , 2011, Child development perspectives.

[4]  John Riedl,et al.  Item-based collaborative filtering recommendation algorithms , 2001, WWW '01.

[5]  Gediminas Adomavicius,et al.  Toward the next generation of recommender systems: a survey of the state-of-the-art and possible extensions , 2005, IEEE Transactions on Knowledge and Data Engineering.

[6]  Alexander Felfernig,et al.  Recommender Systems: An Overview , 2011, AI Mag..

[7]  Dan Frankowski,et al.  Collaborative Filtering Recommender Systems , 2007, The Adaptive Web.

[8]  Giuseppe Manai,et al.  HybridRank: A Hybrid Content-Based Approach To Mobile Game Recommendations , 2014, CBRecSys@RecSys.

[9]  Lars Schmidt-Thieme,et al.  Tag-aware recommender systems by fusion of collaborative filtering algorithms , 2008, SAC '08.

[10]  Steven L. Lytinen,et al.  Using Game Reviews to Recommend Games , 2014 .

[11]  Amel Ziani,et al.  Recommender system for sports articles based on Arabic opinions polarity detection with a hybrid approach RSS-SVM , 2015, 2015 3rd International Conference on Control, Engineering & Information Technology (CEIT).

[12]  Noriko Tomuro,et al.  The aesthetics of gameplay: a lexical approach , 2010, MindTrek.

[13]  John Kirriemuir,et al.  Literature Review in Games and Learning , 2004 .

[14]  John Riedl,et al.  An Empirical Analysis of Design Choices in Neighborhood-Based Collaborative Filtering Algorithms , 2002, Information Retrieval.

[15]  William Graves,et al.  Reality Check , 2013 .

[16]  F. Maxwell Harper,et al.  The MovieLens Datasets: History and Context , 2016, TIIS.

[17]  Wang Kejun Movie Recommendation System Based on Collaborative Filtering , 2013 .