Conceptual play spaces and the quest atlantis project

In this presentation we overview our theory and design work around conceptual play spaces. Conceptual play is a state of engagement that involves (a) projection into the role of a character who, (b) engaged in a partly fantastical problem context, (c) must apply conceptual understandings to make sense of and, ultimately, transform the context. Additionally, a conceptual play space designed to support learning should (d) provide opportunities to examine one's participation in terms of the impact it had on the immersive context. Four core presentations will be offered, each demonstrating how the notion of conceptual play has been taken up in particular curricular instantiations through the platform of Quest Atlantis. Quest Atlantis is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks.

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