Development and Effectiveness of 3D Visualization Courseware for Isomerism Alkene at MRSM Terendak Melaka
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This project has brings some benefits and advantages to the user of the system. It will become a new way in learning as it can give a new experience for students learning
chemistry using 3D and anilnation in courseware. Besides that, this courseware is to use the concrete approach in teaching and learning module to increase student's interest in learning chemistry in a new way which they can access rich media resources including animation, sound, picture and text and make the learning more exciting and entertaining. The expected output of this project is a collection of interactive learning, which can be operated using computer. The application should provide the interactive learning with simple animation. User should be able to understand the learning concept and answer the
question given based on the notes and can play games that related to the learning. For the user interface design in this application contains design of a project or interface which player has direct contact with and which they interact to perform those activities. After the user enters the program, they can choose any of these options; e-Notes, e-Quizzes, eQuestions and e-Glossary. When user chooses to read the e-Notes, the subtopic will be display. In this module will provide some activity to allow student try to do what they have learnt by drag the object to create the structure and name the isomers. Some element of animation was using in this module to make the learning more interesting. One character was developing to guide the note in this courseware. If the users choose the quiz option, they may choose the level they want. After that, they can return to the main page. If the users choose the question option, they may choose the year of the question they want. After answer all the question, the score will be given. For the analysis phase plays main important in developing a project as it focused on what developer must know or do on the project. To make sure that development met user's expectation and also to gain accuracy in terms of content presentation, testing was done to the target user and the
multimedia tester to show whether the application is successful or not. This project is to make sure that the student will completely understand the concept through the interactive notes with multimedia elements.