Flexible pipeline for crowd production

The complexity of crowd shots can vary greatly, from simple vignetting tasks that add life to an environment, to large and complex battle sequences involving thousands of characters. For this reason, a "one size fits all" crowd solution might not be optimal, both in terms of design and usability, but also allocation of crew. In this talk we present a suite of tools, developed across multiple platforms, each optimised for specific crowd tasks. These are underpinned by a data interchange library to allow for modification at any stage of the pipeline.