Automatic reconstruction of roman housing architecture
暂无分享,去创建一个
[1] Przemyslaw Prusinkiewicz,et al. The Algorithmic Beauty of Plants , 1990, The Virtual Laboratory.
[2] Luc Van Gool,et al. A generic 3D model for automated building roof reconstruction , 2002 .
[3] George Papagiannakis,et al. Mixing virtual and real scenes in the site of ancient Pompeii , 2005, Comput. Animat. Virtual Worlds.
[4] Björn Gesemann,et al. Die Straßen der antiken Stadt Pompeji : Entwicklung und Gestaltung , 1996 .
[5] Wilhelmina F. Jashemski,et al. The Gardens of Pompeii, Herculaneum and the Villas Destroyed by Vesuvius , 1979 .
[6] Michael Wimmer,et al. Instant architecture , 2003, ACM Trans. Graph..
[7] José Pinto Duarte. Customizing mass housing : a discursive grammar for Siza's Malagueira houses , 2001 .
[8] William J. Mitchell,et al. The Palladian Grammar , 1978 .
[9] Andrew P. Witkin,et al. Interactive physically-based manipulation of discrete/continuous models , 1995, SIGGRAPH.
[10] U Flemming,et al. More Than the Sum of Parts: The Grammar of Queen Anne Houses , 1987 .
[11] George Stiny,et al. Shape Grammars and the Generative Specification of Painting and Sculpture , 1971, IFIP Congress.
[12] Pascal Müller,et al. Procedural modeling of cities , 2001, SIGGRAPH.
[13] David B. Arnold,et al. Rapid procedural-modelling of architectural structures , 2001, VAST '01.
[14] H. Koning,et al. The Language of the Prairie: Frank Lloyd Wright's Prairie Houses , 1981 .
[15] Claire De Ruyt. Björn Gesemann, Die Strassen der antiken Stadt Pompeji. Entwicklung und Gestaltung , 1998 .
[16] C.L.J. Peterse,et al. Bouwkundige studies van huizen in Pompeii: muurwerk, maatvoering en ontwerp , 1993 .
[17] L. Richardson. Pompeii : an architectural history , 1990 .
[18] R. Maculet,et al. Archipel : Intelligence artificielle et conception assistee par ordinateur en architecture. representation des connaissances spatiales,algebre de manhattan, et raisonnement spatial avec contraintes , 1991 .
[19] Christoph P. J. Ohlig,et al. De aquis pompeiorum : das Castellum Aquae in Pompeji : Herkunft, Zuleitung und Verteilung des Wassers , 2000 .
[20] Daniel Thalmann,et al. A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias , 2004, VAST.
[21] Jean-Pierre Adam. Roman buildings : materials and techniques , 1999 .
[22] Milan FTÁ,et al. Low Cost High Quality 3D Virtual City Models , 2004 .
[23] A. Wallace-Hadrill. Houses and Society in Pompeii and Herculaneum , 1994 .