Towards a mixed reality intelligent campus
暂无分享,去创建一个
[1] John David Funge. Artificial Intelligence for Computer Games: An Introduction , 2004 .
[2] Victor Callaghan,et al. Modelling Pervasive Environments Using Bespoke and Commercial Game-Based Simulators , 2007, LSMS.
[3] Hani Hagras,et al. Intelligent Inhabited Environments: Cooperative Robotics & Buildings , 2001 .
[4] Kenneth D. Forbus. Some notes on programming objects in The SimsTM , 2001 .
[5] Graham Clarke,et al. Ubiquitous Computing, Informatization, Urban Structures and Density , 2007 .
[6] Ruimin Shen,et al. Exploratory Research on an Affective e-Learning Model , 2007 .
[7] Charles E. Hughes,et al. Mixed reality in education, entertainment, and training , 2005, IEEE Computer Graphics and Applications.
[8] O. Voth. Gaming technology helps troops learn language , 2004, IEEE Intelligent Systems.
[9] Michael Zyda,et al. Entertainment R&D for Defense , 2003, IEEE Computer Graphics and Applications.
[10] Graham Clarke,et al. Some socio-technical aspects of intelligent buildings and pervasive computing research , 2009 .
[11] Mark H. Overmars,et al. Teaching computer science through game design , 2004, Computer.
[12] P. Milgram,et al. A Taxonomy of Mixed Reality Visual Displays , 1994 .
[13] Hani Hagras,et al. Creating an ambient-intelligence environment using embedded agents , 2004, IEEE Intelligent Systems.